cgfailquesthandler.cpp

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 60 行

CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : CGFailQuestHandler.cpp// Written By  :// Description ://////////////////////////////////////////////////////////////////////////////#include "CGFailQuest.h"#ifdef __GAME_SERVER__#include "GamePlayer.h"#include "PlayerCreature.h"#include "NPC.h"#include "mission/EventQuestAdvance.h"#include "mission/QuestManager.h"#include "mission/QuestInfoManager.h"#include "Gpackets/GCNPCResponse.h"#include <cstdio>#endif	// __GAME_SERVER__void CGFailQuestHandler::execute (CGFailQuest* pPacket , Player* pPlayer)	 throw (Error){	__BEGIN_TRY __BEGIN_DEBUG_EX		#ifdef __GAME_SERVER__	GamePlayer* pGP = dynamic_cast<GamePlayer*>( pPlayer );	Assert( pGP != NULL );			PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pGP->getCreature());	pPC->getQuestManager()->adjustQuestStatus();	QuestMessage code;	if ( pPacket->isFail() )		code = pPC->getQuestManager()->failQuest();	else		code = pPC->getQuestManager()->cancelQuest();	if ( code == CANCEL_SUCCESS )	{		pPC->sendCurrentQuestInfo();		//cout << "Quest 矫累 " << pPC->getName() << " " << pPacket->getQuestID() << endl;	}	else	{		//cout << "Quest 矫累 角菩 " << pPC->getName() << " " << (int)code << endl;	}#endif	// __GAME_SERVER__			__END_DEBUG_EX __END_CATCH}

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