cgmousetostash.h
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 79 行
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79 行
////////////////////////////////////////////////////////////////////////////////// Filename : CGMouseToStash.h // Written By : 辫己刮// Description : ////////////////////////////////////////////////////////////////////////////////#ifndef __CG_MOUSE_TO_STASH_H__#define __CG_MOUSE_TO_STASH_H__// include files#include "Packet.h"#include "PacketFactory.h"//////////////////////////////////////////////////////////////////////////////////// class CGMouseToStash//////////////////////////////////////////////////////////////////////////////////class CGMouseToStash : public Packet {public: void read(SocketInputStream & iStream) throw(ProtocolException, Error); void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); void execute(Player* pPlayer) throw(ProtocolException, Error); PacketID_t getPacketID() const throw() { return PACKET_CG_MOUSE_TO_STASH; } PacketSize_t getPacketSize() const throw() { return szObjectID + szBYTE*2; } string getPacketName() const throw() { return "CGMouseToStash"; } string toString() const throw(); public: ObjectID_t getObjectID(void) throw() { return m_ObjectID; } void setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; } BYTE getRack(void) throw() { return m_Rack;} void setRack(BYTE rack) throw() { m_Rack = rack;} BYTE getIndex(void) throw() { return m_Index;} void setIndex(BYTE index) throw() { m_Index = index;}private: ObjectID_t m_ObjectID; BYTE m_Rack; BYTE m_Index;};//////////////////////////////////////////////////////////////////////////////////// class CGMouseToStashFactory;//////////////////////////////////////////////////////////////////////////////////class CGMouseToStashFactory : public PacketFactory {public: Packet* createPacket() throw() { return new CGMouseToStash(); } string getPacketName() const throw() { return "CGMouseToStash"; } PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_MOUSE_TO_STASH; } PacketSize_t getPacketMaxSize() const throw() { return szObjectID+szBYTE*2; }};//////////////////////////////////////////////////////////////////////////////////// class CGMouseToStashHandler;//////////////////////////////////////////////////////////////////////////////////class CGMouseToStashHandler {public: static void execute(CGMouseToStash* pPacket, Player* player) throw(ProtocolException, Error); //static void executeSlayer(CGMouseToStash* pPacket, Player* player) throw(ProtocolException, Error); //static void executeVampire(CGMouseToStash* pPacket, Player* player) throw(ProtocolException, Error);};#endif
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