cgselectquest.h

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 118 行

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//////////////////////////////////////////////////////////////////////// // Filename    : CGSelectQuest.h // Written By  :// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_SELECT_QUEST_H__#define __CG_SELECT_QUEST_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGSelectQuest;////////////////////////////////////////////////////////////////////////class CGSelectQuest : public Packet{public:	    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_CG_SELECT_QUEST; }		// get packet's body size	PacketSize_t getPacketSize() const throw() { return szQuestID + szObjectID; }	// get packet name	string getPacketName() const throw() { return "CGSelectQuest"; }	// get packet's debug string	string toString() const throw();	// get/set QuestID	QuestID_t getQuestID() const throw() { return m_QuestID; }	void setQuestID( QuestID_t QuestID ) throw() { m_QuestID = QuestID; }	ObjectID_t	getNPCObjectID() const { return m_NPCOID; }	void		setNPCObjectID(ObjectID_t oid) { m_NPCOID = oid; }private :	// Quest ID	QuestID_t m_QuestID;	// NPC狼 ObjectID	ObjectID_t	m_NPCOID;	};////////////////////////////////////////////////////////////////////////// class CGSelectQuestFactory;//// Factory for CGSelectQuest////////////////////////////////////////////////////////////////////////class CGSelectQuestFactory : public PacketFactory {public:		// constructor	CGSelectQuestFactory() throw() {}		// destructor	virtual ~CGSelectQuestFactory() throw() {}	public:		// create packet	Packet* createPacket() throw() { return new CGSelectQuest(); }	// get packet name	string getPacketName() const throw() { return "CGSelectQuest"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_SELECT_QUEST; }	// get Packet Max Size	PacketSize_t getPacketMaxSize() const throw() { return szQuestID + szObjectID; }};////////////////////////////////////////////////////////////////////////// class CGSelectQuestHandler;////////////////////////////////////////////////////////////////////////class CGSelectQuestHandler {public:	// execute packet's handler	static void execute(CGSelectQuest* pCGSelectQuest, Player* pPlayer) throw(Error);};#endif

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