clquerycharactername.h

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 113 行

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//--------------------------------------------------------------------------------// // Filename    : CLQueryCharacterName.h // Written By  : Reiot// Description : // //--------------------------------------------------------------------------------#ifndef __CL_QUERY_CHARACTER_NAME_H__#define __CL_QUERY_CHARACTER_NAME_H__// include files#include "Packet.h"#include "PacketFactory.h"//--------------------------------------------------------------------------------//// class CLQueryCharacterName;//// 努扼捞攫飘啊 肺弊牢 辑滚俊霸 弥檬俊 傈价窍绰 菩哦捞促.// 酒捞叼客 菩胶况靛啊 鞠龋拳登绢 乐促.////--------------------------------------------------------------------------------class CLQueryCharacterName : public Packet {public:	    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_CL_QUERY_CHARACTER_NAME; }		// get packet's body size	PacketSize_t getPacketSize() const throw() 	{ 		return szBYTE + m_CharacterName.size(); 	}	// get packet name	string getPacketName() const throw() { return "CLQueryCharacterName"; }		// get packet's debug string	string toString() const throw();public:	// get/set player's id	string getCharacterName() const throw() { return m_CharacterName; }	void setCharacterName(const string & playerID) throw() { m_CharacterName = playerID; }private :	// 敲饭捞绢 酒捞叼	string m_CharacterName;};//--------------------------------------------------------------------------------//// class CLQueryCharacterNameFactory;//// Factory for CLQueryCharacterName////--------------------------------------------------------------------------------class CLQueryCharacterNameFactory : public PacketFactory {public:		// create packet	Packet* createPacket() throw() { return new CLQueryCharacterName(); }	// get packet name	string getPacketName() const throw() { return "CLQueryCharacterName"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_CL_QUERY_CHARACTER_NAME; }	// get packet's max body size	PacketSize_t getPacketMaxSize() const throw() 	{ 		return szBYTE + 20; 	}};//--------------------------------------------------------------------------------//// class CLQueryCharacterNameHandler;////--------------------------------------------------------------------------------class CLQueryCharacterNameHandler {public:	// execute packet's handler	static void execute(CLQueryCharacterName* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif

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