clquerycharactername.h
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 113 行
H
113 行
//--------------------------------------------------------------------------------// // Filename : CLQueryCharacterName.h // Written By : Reiot// Description : // //--------------------------------------------------------------------------------#ifndef __CL_QUERY_CHARACTER_NAME_H__#define __CL_QUERY_CHARACTER_NAME_H__// include files#include "Packet.h"#include "PacketFactory.h"//--------------------------------------------------------------------------------//// class CLQueryCharacterName;//// 努扼捞攫飘啊 肺弊牢 辑滚俊霸 弥檬俊 傈价窍绰 菩哦捞促.// 酒捞叼客 菩胶况靛啊 鞠龋拳登绢 乐促.////--------------------------------------------------------------------------------class CLQueryCharacterName : public Packet {public: // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_CL_QUERY_CHARACTER_NAME; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szBYTE + m_CharacterName.size(); } // get packet name string getPacketName() const throw() { return "CLQueryCharacterName"; } // get packet's debug string string toString() const throw();public: // get/set player's id string getCharacterName() const throw() { return m_CharacterName; } void setCharacterName(const string & playerID) throw() { m_CharacterName = playerID; }private : // 敲饭捞绢 酒捞叼 string m_CharacterName;};//--------------------------------------------------------------------------------//// class CLQueryCharacterNameFactory;//// Factory for CLQueryCharacterName////--------------------------------------------------------------------------------class CLQueryCharacterNameFactory : public PacketFactory {public: // create packet Packet* createPacket() throw() { return new CLQueryCharacterName(); } // get packet name string getPacketName() const throw() { return "CLQueryCharacterName"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_CL_QUERY_CHARACTER_NAME; } // get packet's max body size PacketSize_t getPacketMaxSize() const throw() { return szBYTE + 20; }};//--------------------------------------------------------------------------------//// class CLQueryCharacterNameHandler;////--------------------------------------------------------------------------------class CLQueryCharacterNameHandler {public: // execute packet's handler static void execute(CLQueryCharacterName* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif
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