cgglobalchat.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 66 行
CPP
66 行
//////////////////////////////////////////////////////////////////////////////// Filename : CGGlobalChat.cpp // Written By : reiot@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CGGlobalChat.h"void CGGlobalChat::read (SocketInputStream & iStream) throw (ProtocolException , Error){ __BEGIN_TRY iStream.read( m_Color ); BYTE szMessage; iStream.read(szMessage); if (szMessage == 0) throw InvalidProtocolException("szMessage == 0"); if (szMessage > 128) throw InvalidProtocolException("too large message length"); iStream.read(m_Message , szMessage); __END_CATCH}void CGGlobalChat::write (SocketOutputStream & oStream) const throw (ProtocolException , Error){ __BEGIN_TRY oStream.write( m_Color ); BYTE szMessage = m_Message.size(); if (szMessage == 0) throw InvalidProtocolException("szMessage == 0"); if (szMessage > 128) throw InvalidProtocolException("too large message length"); oStream.write(szMessage); oStream.write(m_Message); __END_CATCH}void CGGlobalChat::execute (Player* pPlayer) throw (ProtocolException , Error){ __BEGIN_TRY CGGlobalChatHandler::execute(this , pPlayer); __END_CATCH}string CGGlobalChat::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "CGGlobalChat(Color:" << m_Color << ",Message:" << m_Message << ")" ; return msg.toString(); __END_CATCH}
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