📄 cgusemessageitemfrominventory.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : CGUseMessageItemFromInventory.cpp // Written By : excel96// Description : // 牢亥配府 救狼 酒捞袍阑 荤侩且 锭, 努扼捞攫飘啊 X, Y 棺 ObjectID甫// 焊郴搁 酒捞袍 努贰胶俊 蝶扼辑, 辑滚啊 捞俊 嘎绰 内靛甫 贸府茄促.//////////////////////////////////////////////////////////////////////////////#include "CGUseMessageItemFromInventory.h"#include "Assert.h"void CGUseMessageItemFromInventory::read (SocketInputStream & iStream) throw (ProtocolException , Error){ __BEGIN_TRY CGUseItemFromInventory::read(iStream); BYTE szMessage; // message iStream.read(szMessage); if (szMessage == 0) throw InvalidProtocolException("szMessage == 0"); if (szMessage > 128) throw InvalidProtocolException("too large message length"); iStream.read(m_Message , szMessage); __END_CATCH} void CGUseMessageItemFromInventory::write (SocketOutputStream & oStream) const throw (ProtocolException , Error){ __BEGIN_TRY CGUseItemFromInventory::write(oStream); // message BYTE szMessage = m_Message.size(); if (szMessage == 0) throw InvalidProtocolException("szMessage == 0"); if (szMessage > 128) throw InvalidProtocolException("too large message length"); oStream.write(szMessage); oStream.write(m_Message); __END_CATCH}void CGUseMessageItemFromInventory::execute (Player* pPlayer) throw (ProtocolException , Error){ __BEGIN_TRY CGUseMessageItemFromInventoryHandler::execute (this , pPlayer); __END_CATCH}string CGUseMessageItemFromInventory::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "CGUseMessageItemFromInventory(" << "ObjectID:" << (int)getObjectID() << ",InvenX:" << (int)getX() << ",InvenY:" << (int)getY() << ",msg:" << m_Message.c_str() << ")"; return msg.toString(); __END_CATCH}
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