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📄 cgusemessageitemfrominventory.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : CGUseMessageItemFromInventory.cpp // Written By  : excel96// Description : // 牢亥配府 救狼 酒捞袍阑 荤侩且 锭, 努扼捞攫飘啊 X, Y 棺 ObjectID甫// 焊郴搁 酒捞袍 努贰胶俊 蝶扼辑, 辑滚啊 捞俊 嘎绰 内靛甫 贸府茄促.//////////////////////////////////////////////////////////////////////////////#include "CGUseMessageItemFromInventory.h"#include "Assert.h"void CGUseMessageItemFromInventory::read (SocketInputStream & iStream) 	 throw (ProtocolException , Error){	__BEGIN_TRY	CGUseItemFromInventory::read(iStream);	BYTE szMessage;	// message	iStream.read(szMessage);	if (szMessage == 0)		throw InvalidProtocolException("szMessage == 0");	if (szMessage > 128)		throw InvalidProtocolException("too large message length");	iStream.read(m_Message , szMessage);	__END_CATCH}		    void CGUseMessageItemFromInventory::write (SocketOutputStream & oStream) const      throw (ProtocolException , Error){	__BEGIN_TRY	CGUseItemFromInventory::write(oStream);		// message	BYTE szMessage = m_Message.size();	if (szMessage == 0)		throw InvalidProtocolException("szMessage == 0");	if (szMessage > 128)		throw InvalidProtocolException("too large message length");	oStream.write(szMessage);	oStream.write(m_Message);	__END_CATCH}void CGUseMessageItemFromInventory::execute (Player* pPlayer) 	 throw (ProtocolException , Error){	__BEGIN_TRY	CGUseMessageItemFromInventoryHandler::execute (this , pPlayer);			__END_CATCH}string CGUseMessageItemFromInventory::toString () 	const throw (){	__BEGIN_TRY			StringStream msg;	msg << "CGUseMessageItemFromInventory("		<< "ObjectID:" << (int)getObjectID()		<< ",InvenX:" << (int)getX()		<< ",InvenY:" << (int)getY()		<< ",msg:" << m_Message.c_str() 		<< ")";	return msg.toString();	__END_CATCH}

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