cgselectguildmember.h

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 120 行

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//////////////////////////////////////////////////////////////////////// // Filename    : CGSelectGuildMember.h // Written By  :// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_SELECT_GUILD_MEMBER_H__#define __CG_SELECT_GUILD_MEMBER_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGSelectGuildMember;////////////////////////////////////////////////////////////////////////class CGSelectGuildMember : public Packet{public:	    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_CG_SELECT_GUILD_MEMBER; }		// get packet's body size	PacketSize_t getPacketSize() const throw() { return szGuildID + szBYTE + m_Name.size(); }	// get packet name	string getPacketName() const throw() { return "CGSelectGuildMember"; }	// get packet's debug string	string toString() const throw();	// get/set GuildID	GuildID_t getGuildID() const throw() { return m_GuildID; }	void setGuildID( GuildID_t GuildID ) throw() { m_GuildID = GuildID; }	// get/set name	const string& getName() const throw() { return m_Name; }	void setName( const string& name ) throw() { m_Name = name; }private :	// Guild ID	GuildID_t m_GuildID;	// name	string m_Name;	};////////////////////////////////////////////////////////////////////////// class CGSelectGuildMemberFactory;//// Factory for CGSelectGuildMember////////////////////////////////////////////////////////////////////////class CGSelectGuildMemberFactory : public PacketFactory {public:		// constructor	CGSelectGuildMemberFactory() throw() {}		// destructor	virtual ~CGSelectGuildMemberFactory() throw() {}	public:		// create packet	Packet* createPacket() throw() { return new CGSelectGuildMember(); }	// get packet name	string getPacketName() const throw() { return "CGSelectGuildMember"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_SELECT_GUILD_MEMBER; }	// get Packet Max Size	PacketSize_t getPacketMaxSize() const throw() { return szGuildID + szBYTE + 20; }};////////////////////////////////////////////////////////////////////////// class CGSelectGuildMemberHandler;////////////////////////////////////////////////////////////////////////class CGSelectGuildMemberHandler {public:	// execute packet's handler	static void execute(CGSelectGuildMember* pCGSelectGuildMember, Player* pPlayer) throw(Error);};#endif

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