cgaddmousetozone.h
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 64 行
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64 行
//////////////////////////////////////////////////////////////////////////////// Filename : CGAddMouseToZone.h // Written By : reiot@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __CG_ADD_MOUSE_TO_ZONE_H__#define __CG_ADD_MOUSE_TO_ZONE_H__#include "Packet.h"#include "PacketFactory.h"//////////////////////////////////////////////////////////////////////////////// class CGAddMouseToZone;//////////////////////////////////////////////////////////////////////////////class CGAddMouseToZone : public Packet {public: CGAddMouseToZone() throw(); ~CGAddMouseToZone() throw();public: void read(SocketInputStream & iStream) throw(ProtocolException, Error); void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); void execute(Player* pPlayer) throw(ProtocolException, Error); PacketID_t getPacketID() const throw() { return PACKET_CG_ADD_MOUSE_TO_ZONE; } PacketSize_t getPacketSize() const throw() { return szObjectID; } string getPacketName() const throw() { return "CGAddMouseToZone"; } string toString() const throw(); public: ObjectID_t getObjectID() throw() { return m_ObjectID; } void setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; }private : ObjectID_t m_ObjectID;};//////////////////////////////////////////////////////////////////////////////// class CGAddMouseToZoneFactory;//////////////////////////////////////////////////////////////////////////////class CGAddMouseToZoneFactory : public PacketFactory {public: Packet* createPacket() throw() { return new CGAddMouseToZone(); } string getPacketName() const throw() { return "CGAddMouseToZone"; } PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_ADD_MOUSE_TO_ZONE; } PacketSize_t getPacketMaxSize() const throw() { return szObjectID; }};//////////////////////////////////////////////////////////////////////////////// class CGAddMouseToZoneHandler;//////////////////////////////////////////////////////////////////////////////class CGAddMouseToZoneHandler {public: static void execute(CGAddMouseToZone* pPacket, Player* player) throw(ProtocolException, Error);};#endif
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