cgrelictoobject.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 75 行
CPP
75 行
//////////////////////////////////////////////////////////////////////////////// Filename : CGRelicToObject.cpp // Written By : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CGRelicToObject.h"CGRelicToObject::CGRelicToObject () throw (){ __BEGIN_TRY __END_CATCH}CGRelicToObject::~CGRelicToObject () throw (){ __BEGIN_TRY __END_CATCH}void CGRelicToObject::read (SocketInputStream & iStream) throw (ProtocolException , Error){ __BEGIN_TRY iStream.read(m_ItemObjectID); iStream.read(m_ObjectID); iStream.read(m_X); iStream.read(m_Y); __END_CATCH}void CGRelicToObject::write (SocketOutputStream & oStream) const throw (ProtocolException , Error){ __BEGIN_TRY oStream.write(m_ItemObjectID); oStream.write(m_ObjectID); oStream.write(m_X); oStream.write(m_Y); __END_CATCH}void CGRelicToObject::execute (Player* pPlayer) throw (ProtocolException , Error){ __BEGIN_TRY CGRelicToObjectHandler::execute(this , pPlayer); __END_CATCH}string CGRelicToObject::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "CGRelicToObject(" << "X:" << (int)m_X << ",Y:" << (int)m_Y << ",ItemObjectID:" << (int)m_ItemObjectID << ",ObjectID:" << (int)m_ObjectID << ")" ; return msg.toString(); __END_CATCH}
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