cgmodifyguildintro.cpp

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 74 行

CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : CGModifyGuildIntro.cpp // Written By  : // Description : //////////////////////////////////////////////////////////////////////////////#include "CGModifyGuildIntro.h"void CGModifyGuildIntro::read (SocketInputStream & iStream) 	 throw (ProtocolException , Error){	__BEGIN_TRY	BYTE szGuildIntro;	iStream.read( m_GuildID );	iStream.read( szGuildIntro );	if ( szGuildIntro > 255 )		throw InvalidProtocolException( "too long szGuildIntro length" );	if ( szGuildIntro > 0 )		iStream.read( m_GuildIntro, szGuildIntro );	else		m_GuildIntro = "";	__END_CATCH}void CGModifyGuildIntro::write (SocketOutputStream & oStream) const      throw (ProtocolException , Error){	__BEGIN_TRY	BYTE szGuildIntro = m_GuildIntro.size();	if ( szGuildIntro > 255 )		throw InvalidProtocolException( "too long szGuildIntro length" );	oStream.write( m_GuildID );	oStream.write( szGuildIntro );	if ( szGuildIntro > 0 )		oStream.write( m_GuildIntro );	__END_CATCH}void CGModifyGuildIntro::execute (Player* pPlayer) 	 throw (ProtocolException , Error){	__BEGIN_TRY			CGModifyGuildIntroHandler::execute(this , pPlayer);	__END_CATCH}string CGModifyGuildIntro::toString () const       throw (){	__BEGIN_TRY			StringStream msg;    msg << "CGModifyGuildIntro("		<< "GuildID:" << (int)m_GuildID		<< "GuildIntro:" << m_GuildIntro		<< ")";	return msg.toString();	__END_CATCH}

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