cgsayhandler.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 1,958 行 · 第 1/5 页
CPP
1,958 行
gcSystemMessage.setMessage(message.toString()); } else if (set_type == "master_blood_drain_start_hp") { message << "软趋 矫累 锭狼 HP : " << g_pVariableManager->getMasterBloodDrainStartHP() << "%"; gcSystemMessage.setMessage(message.toString()); } else if (set_type == "master_blood_drain_start_bd") { message << "软趋 矫累 锭狼 软趋 犬伏 : " << g_pVariableManager->getMasterBloodDrainStartBD() << "%"; gcSystemMessage.setMessage(message.toString()); } else if (set_type == "master_blood_drain_end_hp") { message << "软趋 场(?) 锭狼 HP : " << g_pVariableManager->getMasterBloodDrainEndHP() << "%"; gcSystemMessage.setMessage(message.toString()); } else if (set_type == "master_blood_drain_end_bd") { message << "软趋 场(?) 锭狼 软趋 犬伏 : " << g_pVariableManager->getMasterBloodDrainEndBD() << "%"; gcSystemMessage.setMessage(message.toString()); } else if(set_type == "chief_monster") { message << "摹橇 阁胶磐 殿厘 : " << (g_pVariableManager->isActiveChiefMonster()? "ON":"OFF"); gcSystemMessage.setMessage(message.toString()); } else if (set_type == "chief_monster_rare_item_percent") { message << "摹橇 阁胶磐 饭绢 酒捞袍 风泼 犬伏: " << g_pVariableManager->getChiefMonsterRareItemPercent() << "%"; gcSystemMessage.setMessage(message.toString()); } else if (set_type == "newbie_transport_to_guild") { message << "瓷仿摹 40楼府 辨靛肺 捞悼矫虐扁: " << (g_pVariableManager->isNewbieTransportToGuild()? "ON":"OFF"); gcSystemMessage.setMessage(message.toString()); } else { // by sigi. 2002.11.19 VariableType vt = g_pVariableManager->getVariableType( set_type ); if (vt!=VARIABLE_MAX) { const string& msg = g_pVariableManager->toString(vt); gcSystemMessage.setMessage(msg); } else { gcSystemMessage.setMessage( g_pStringPool->getString( STRID_WRONG_VARIABLE_NAME ) ); } } // 磊脚俊霸父 矫胶袍 皋矫瘤 焊郴扁 (荐沥登菌阑矫) pGamePlayer->sendPacket (&gcSystemMessage); __END_CATCH}#endif#ifdef __GAME_SERVER__////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void CGSayHandler::opload(GamePlayer* pGamePlayer, string msg, int i) throw(ProtocolException, Error){ __BEGIN_TRY GCSystemMessage gcSystemMessage; StringStream message; uint j = msg.find_first_of(' ' , i+1); uint z = msg.find_first_of(' ' , j+1); string load_type = msg.substr(j+1, z-j-1); string load_value = "0"; if (z!=string::npos) load_value = msg.substr(z+1); if(load_type.length() < 1) return; if (pGamePlayer!=NULL) { Creature* pCreature = pGamePlayer->getCreature(); filelog("change.txt", "[LOAD] %s , %s , %s", pCreature->getName().c_str(), load_type.c_str(), load_value.c_str()); } EventReloadInfo* pEvent = NULL; if (load_type == "master_lair_info") { pEvent = new EventReloadInfo( pGamePlayer, EventReloadInfo::MASTER_LAIR_INFO );// StringStream msg;// msg << "付胶磐 饭绢 沥焊甫 load钦聪促."; gcSystemMessage.setMessage( g_pStringPool->getString( STRID_LOAD_MASTER_LAIR_INFO ) ); filelog("change.txt", "[%s]%s", (pGamePlayer==NULL?"Nobody":pGamePlayer->getCreature()->getName().c_str()), gcSystemMessage.toString().c_str()); } else if (load_type == "monster_info") { // string MonsterName = load_value; string MonsterName = "all"; int SpriteType = 0; // 老窜 '捞抚'栏肺 阁胶磐 SpriteType阑 茫酒夯促.// int SpriteType = g_pMonsterInfoManager->getSpriteTypeByName( MonsterName );// if (SpriteType==0)// { // 捞抚栏肺 绝促搁.. 蔼 磊眉啊 箭磊(SpriteType)牢啊?// SpriteType = atoi( MonsterName.c_str() );// } bool bExist = true;// try // {// g_pMonsterInfoManager->getMonsterTypeBySprite(SpriteType);// } catch (Throwable&) {// bExist = false;// }// StringStream msg; char msg[100]; if (bExist || MonsterName=="all") { // all牢 版快绰 SpriteType捞 0捞促. pEvent = new EventReloadInfo( pGamePlayer, EventReloadInfo::MONSTER_INFO, SpriteType ); if (SpriteType!=0) { sprintf( msg, g_pStringPool->c_str( STRID_LOAD_MONSTER_INFO ), load_value.c_str() );// msg << "阁胶磐 沥焊(" << load_value.c_str() << ")甫 load钦聪促."; } else { sprintf( msg, g_pStringPool->c_str( STRID_LOAD_ALL_MONSTER_INFO ) );// msg << "葛电 阁胶磐 沥焊甫 load钦聪促."; } } else { sprintf( msg, g_pStringPool->c_str( STRID_LOAD_WRONG_MONSTER_INFO ), load_value.c_str() );// msg << "阁胶磐(" << load_value.c_str() << ")啊 肋给 瘤沥登菌嚼聪促."; } gcSystemMessage.setMessage(msg); filelog("change.txt", "[%s]%s", (pGamePlayer==NULL?"Nobody":pGamePlayer->getCreature()->getName().c_str()), gcSystemMessage.toString().c_str()); } else if (load_type == "monster_ai") { pEvent = new EventReloadInfo( pGamePlayer, EventReloadInfo::MONSTER_AI );// StringStream msg;// msg << "阁胶磐 AI沥焊(DirectiveSet)甫 load钦聪促."; gcSystemMessage.setMessage( g_pStringPool->getString( STRID_LOAD_DIRECTIVESET ) ); filelog("change.txt", "[%s]%s", (pGamePlayer==NULL?"Nobody":pGamePlayer->getCreature()->getName().c_str()), gcSystemMessage.toString().c_str()); } else if (load_type == "zone_info") { pEvent = new EventReloadInfo( pGamePlayer, EventReloadInfo::ZONE_INFO );// StringStream msg;// msg << "粮 沥焊甫 load钦聪促."; gcSystemMessage.setMessage( g_pStringPool->getString( STRID_LOAD_ZONE ) ); filelog("change.txt", "[%s]%s", (pGamePlayer==NULL?"Nobody":pGamePlayer->getCreature()->getName().c_str()), gcSystemMessage.toString().c_str()); } else if (load_type == "zone") { int zoneID = atoi(load_value.c_str()); pEvent = new EventReloadInfo( pGamePlayer, EventReloadInfo::ZONE, zoneID );// StringStream msg;// msg << "粮阑 load钦聪促."; gcSystemMessage.setMessage( g_pStringPool->getString( STRID_LOAD_ZONE ) ); filelog("change.txt", "[%s]%s", (pGamePlayer==NULL?"Nobody":pGamePlayer->getCreature()->getName().c_str()), gcSystemMessage.toString().c_str()); } else if (load_type == "log_user") { pEvent = new EventReloadInfo( pGamePlayer, EventReloadInfo::LOG_USER_INFO );// StringStream msg;// msg << "LogUser 沥焊甫 load钦聪促."; gcSystemMessage.setMessage( g_pStringPool->getString( STRID_LOAD_LOG_USER ) ); filelog("change.txt", "[%s]%s", (pGamePlayer==NULL?"Nobody":pGamePlayer->getCreature()->getName().c_str()), gcSystemMessage.toString().c_str()); } else if (load_type == "item_info") { Item::ItemClass ItemClass = g_pItemFactoryManager->getItemClassByName( load_value ); // ItemClass啊 MAX扼搁 捞抚栏肺绰 给 茫疽促绰 富捞促. // 捞 版快俊绰 酒捞袍 努贰胶啊 箭磊肺 官肺 坷瘤绰 臼疽绰瘤 八荤秦具 茄促. if (ItemClass == Item::ITEM_CLASS_MAX) { int temp = atoi(load_value.c_str()); if (temp < 0 || temp >= Item::ITEM_CLASS_MAX) { return; } else { ItemClass = (Item::ItemClass)(temp); } } pEvent = new EventReloadInfo( pGamePlayer, EventReloadInfo::ITEM_INFO, ItemClass );// StringStream msg;// msg << load_value << " Info甫 load钦聪促."; char msg[100]; sprintf( msg, g_pStringPool->c_str( STRID_LOAD_ITEM_INFO ), load_value.c_str() ); gcSystemMessage.setMessage( msg ); } else if ( load_type == "option_info" ) { pEvent = new EventReloadInfo( pGamePlayer, EventReloadInfo::OPTION_INFO ); // StringStream msg; // msg << "OptionInfo 沥焊甫 load钦聪促."; gcSystemMessage.setMessage( g_pStringPool->getString( STRID_LOAD_OPTION_INFO ) ); } else if ( load_type == "rank_bonus_info" ) { pEvent = new EventReloadInfo( pGamePlayer, EventReloadInfo::RANK_BONUS_INFO );// StringStream msg;// msg << "RankBonusInfo 沥焊甫 load钦聪促."; gcSystemMessage.setMessage( g_pStringPool->getString( STRID_LOAD_RANK_BONUS_INFO ) ); } else if ( load_type == "string_pool" ) { pEvent = new EventReloadInfo( pGamePlayer, EventReloadInfo::STRING_POOL ); gcSystemMessage.setMessage( "reload StringPool" ); } else if ( load_type == "war_schedule_info" ) { ZoneID_t zoneID = atoi( load_value.c_str() ); // 汲沥 救等 版快绰 泅犁 Creature啊 乐绰 粮 if (zoneID==0) { if (pGamePlayer!=NULL) { Creature* pCreature = pGamePlayer->getCreature(); Assert(pCreature!=NULL); Zone* pZone = pCreature->getZone(); Assert(pZone!=NULL); zoneID = pZone->getZoneID(); } } pEvent = new EventReloadInfo( pGamePlayer, EventReloadInfo::WAR_SCHEDULE_INFO, zoneID ); StringStream msg; msg << g_pStringPool->getString( STRID_LOAD_WAR_SCHEDULE_INFO ); if (!g_pVariableManager->isWarActive()) { msg << g_pStringPool->getString( STRID_WAR_OFF ); } gcSystemMessage.setMessage(msg.toString().c_str()); } else if ( load_type == "blood_bible_owner" ) { pEvent = new EventReloadInfo( pGamePlayer, EventReloadInfo::BLOOD_BIBLE_OWNER );// StringStream msg;// msg << "BloodBibleOwner 沥焊甫 load钦聪促."; gcSystemMessage.setMessage( g_pStringPool->getString( STRID_LOAD_BLOOD_BIBLE_OWNER_INFO ) ); } else if ( load_type == "sweeper_owner" ) { int level = atoi( load_value.c_str() ); pEvent = new EventReloadInfo( pGamePlayer, EventReloadInfo::SWEEPER_OWNER, level );// StringStream msg;// msg << "BloodBibleOwner 沥焊甫 load钦聪促."; gcSystemMessage.setMessage( g_pStringPool->getString( STRID_LOAD_BLOOD_BIBLE_OWNER_INFO ) ); } else if ( load_type == "race_war_pc_limit" ) { pEvent = new EventReloadInfo( pGamePlayer, EventReloadInfo::RACE_WAR_PC_LIMIT );// StringStream msg;// msg << "RaceWarPCLimit 沥焊甫 load钦聪促."; gcSystemMessage.setMessage( g_pStringPool->getString( STRID_LOAD_RACE_WAR_PC_LIMIT_INFO ) ); } else if ( load_type == "npc" ) { ZoneID_t zoneID = (ZoneID_t)(atoi(load_value.c_str())); Zone* pZone = getZoneByZoneID( zoneID ); if ( pZone != NULL) { // 己 寇俊绰 NPC 啊 荤扼瘤绰 老捞 绝栏聪 -_-a CastleInfo* pCastleInfo = g_pCastleInfoManager->getCastleInfo( zoneID ); if ( pCastleInfo != NULL) pZone->loadNPCs( pCastleInfo->getRace() ); } } else if ( load_type == "goods_list_info" ) { pEvent = new EventReloadInfo( pGamePlayer, EventReloadInfo::GOODS_LIST_INFO ); gcSystemMessage.setMessage( g_pStringPool->getString( STRID_LOAD_GOODS_LIST_INFO ) ); }/* else if ( load_type == "quest_info" ) { pEvent = new EventReloadInfo( pGamePlayer, EventReloadInfo::QUEST_INFO ); gcSystemMessage.setMessage( g_pStringPool->getString( STRID_LOAD_QUEST_INFO ) ); }*/ else { gcSystemMessage.setMessage( g_pStringPool->getString( STRID_WRONG_VARIABLE_NAME ) ); } if (pEvent!=NULL) { g_pClientManager->addEvent( pEvent ); } // 磊脚俊霸父 矫胶袍 皋矫瘤 焊郴扁 (荐沥登菌阑矫) if (pGamePlayer!=NULL) { pGamePlayer->sendPacket( &gcSystemMessage ); } __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void CGSayHandler::opset(GamePlayer* pGamePlayer, string msg, int i) throw(ProtocolException, Error){ __BEGIN_TRY // [!!!] GGCommand甫 烹秦辑 咯扁啊 贸府瞪锭俊绰 // pGamePlayer啊 NULL老 荐 乐栏骨肺.. 怖 眉农甫 秦具茄促! by sigi.2002.12.23 GCSystemMessage gcSystemMessage; StringStream message; uint j = msg.find_first_of(' ' , i+1); uint z = msg.find_first_of(' ' , j+1); string set_type = msg.substr(j+1, z-j-1); string set_value = msg.substr(z+1); if(set_value.length() < 1) return; if (pGamePlayer!=NULL) { Creature* pCreature = pGamePlayer->getCreature(); filelog("change.txt", "%s , %s , %s", pCreature->getName().c_str(), set_type.c_str(), set_value.c_str()); } if(set_type == "star") { g_pVariableManager->setStar(atoi(set_value.c_str())); char msg[100]; sprintf( msg, g_pStringPool->c_str( STRID_SET_STAR_RATIO ), set_value.c_str() );// message << "喊 免泅 犬伏捞 1/" << set_value << "肺 荐沥登菌嚼聪促"; gcSystemMessage.setMessage(msg); filelog("change.txt", "[%s]%s", (pGamePlayer==NULL?"Nobody":pGamePlayer->getCreature()->getName().c_str()), gcSystemMessage.toString().c_str()); } else if(set_type == "event_activate") { if(set_value == "start") { g_pVariableManager->setEventActivate(1);// message << "捞亥飘啊 矫累登菌嚼聪促"; gcSystemMessage.setMessage( g_pStringPool->getString( STRID_EVENT_START ) ); filelog("change.txt", "[%s]%s", (pGamePlayer==NULL?"Nobody":pGamePlayer->getCreature()->getName().c_str()), gcSystemMessage.toString().c_str()); } else { g_pVariableManager->setEventActivate(0);// message << "捞亥飘啊 吝瘤登菌嚼聪促"; gcSystemMessage.setMessage( g_pStringPool->getString( STRID_EVENT_END ) ); filelog("change.txt", "[%s]%s", (pGamePlayer==NULL?"Nobody":pGamePlayer->getCreature()->getName().c_str()), gcSystemMessage.toString().c_str());
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?