cgglobalchat.cpp

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 66 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : CGGlobalChat.cpp // Written By  : reiot@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CGGlobalChat.h"void CGGlobalChat::read (SocketInputStream & iStream) 	 throw (ProtocolException , Error){	__BEGIN_TRY		iStream.read( m_Color );			BYTE szMessage;	iStream.read(szMessage);	if (szMessage == 0) throw InvalidProtocolException("szMessage == 0");	if (szMessage > 128) throw InvalidProtocolException("too large message length");	iStream.read(m_Message , szMessage);	__END_CATCH}void CGGlobalChat::write (SocketOutputStream & oStream) const      throw (ProtocolException , Error){	__BEGIN_TRY	oStream.write( m_Color );		BYTE szMessage = m_Message.size();	if (szMessage == 0) throw InvalidProtocolException("szMessage == 0");	if (szMessage > 128) throw InvalidProtocolException("too large message length");	oStream.write(szMessage);	oStream.write(m_Message);	__END_CATCH}void CGGlobalChat::execute (Player* pPlayer) 	 throw (ProtocolException , Error){	__BEGIN_TRY			CGGlobalChatHandler::execute(this , pPlayer);	__END_CATCH}string CGGlobalChat::toString () const       throw (){	__BEGIN_TRY			StringStream msg;	msg << "CGGlobalChat(Color:" << m_Color << ",Message:" << m_Message << ")" ;	return msg.toString();	__END_CATCH}

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