cldeletepc.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 100 行
CPP
100 行
//////////////////////////////////////////////////////////////////////////////// Filename : CLDeletePC.cpp // Written By : reiot@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CLDeletePC.h"void CLDeletePC::read (SocketInputStream & iStream) throw (ProtocolException , Error){ __BEGIN_TRY BYTE szName; iStream.read(szName); if (szName == 0) throw InvalidProtocolException("szName == 0"); if (szName > 20) throw InvalidProtocolException("too long name length"); iStream.read(m_Name , szName); BYTE slot; iStream.read(slot); m_Slot = Slot(slot); BYTE szSSN; iStream.read(szSSN); if (szSSN == 0) throw InvalidProtocolException("szSSN == 0"); if (szSSN > 14) throw InvalidProtocolException("too long name length"); iStream.read(m_SSN, szSSN); __END_CATCH} void CLDeletePC::write (SocketOutputStream & oStream) const throw (ProtocolException , Error){ __BEGIN_TRY BYTE szName = m_Name.size(); if (szName == 0) throw InvalidProtocolException("szName == 0"); if (szName > 20) throw InvalidProtocolException("too long name length"); oStream.write(szName); oStream.write(m_Name); oStream.write((BYTE)m_Slot); BYTE szSSN = m_SSN.size(); if (szSSN== 0) throw InvalidProtocolException("szSSN == 0"); if (szSSN > 14) throw InvalidProtocolException("too long name length"); oStream.write(szSSN); oStream.write(m_SSN); __END_CATCH}void CLDeletePC::execute (Player* pPlayer) throw (ProtocolException , Error){ __BEGIN_TRY CLDeletePCHandler::execute(this , pPlayer); __END_CATCH}string CLDeletePC::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "CLDeletePC(Name:" << m_Name << ",Slot:" << (int)m_Slot << ",SSN:" << m_SSN << ")" ; return msg.toString(); __END_CATCH}
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