cgconnect.cpp

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 83 行

CPP
83
字号
//////////////////////////////////////////////////////////////////////////////// Filename    : CGConnect.cpp // Written By  : reiot@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CGConnect.h"void CGConnect::read (SocketInputStream & iStream) 	 throw (ProtocolException , Error){	__BEGIN_TRY			// read authentication key	iStream.read(m_Key);	// read PC type	BYTE pcType;	iStream.read(pcType);	m_PCType = PCType(pcType);	// read PC name	BYTE szPCName;	iStream.read(szPCName);	if (szPCName == 0) throw InvalidProtocolException("szPCName == 0");	if (szPCName > 20) throw InvalidProtocolException("too long pc name length");	iStream.read(m_PCName , szPCName);	iStream.read((char*)m_MacAddress, 6);	__END_CATCH}		    void CGConnect::write (SocketOutputStream & oStream) const      throw (ProtocolException , Error){	__BEGIN_TRY			// write authentication key	oStream.write(m_Key);	// write PC type	oStream.write((BYTE)m_PCType);	// write PC name	BYTE szPCName = m_PCName.size();	if (szPCName == 0) throw InvalidProtocolException("szPCName == 0");	if (szPCName > 20) throw InvalidProtocolException("too long pc name length");	oStream.write(szPCName);	oStream.write(m_PCName);	oStream.write((char*)m_MacAddress, 6);	__END_CATCH}void CGConnect::execute (Player* pPlayer) 	 throw (ProtocolException , Error){	__BEGIN_TRY			CGConnectHandler::execute(this , pPlayer);	__END_CATCH}string CGConnect::toString () const       throw (){	StringStream msg;	msg << "CGConnect("		<< "KEY:" << m_Key 		<< ",PCType:" << PCType2String[m_PCType] 		<< ",PCName:" << m_PCName 		<< ")" ;	return msg.toString();}

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?