cgskilltoobject.h

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 136 行

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//////////////////////////////////////////////////////////////////////// // Filename    : CGSkillToObject.h // Written By  : elca@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_SKILL_TO_OBJECT_H__#define __CG_SKILL_TO_OBJECT_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGSkillToObject;////////////////////////////////////////////////////////////////////////class CGSkillToObject : public Packet {public:		// constructor	CGSkillToObject() throw();		// destructor	~CGSkillToObject() throw();	public:		    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_CG_SKILL_TO_OBJECT; }		// get packet's body size	PacketSize_t getPacketSize() const throw() { return szSkillType + szCEffectID + szObjectID; }	// get packet name	string getPacketName() const throw() { return "CGSkillToObject"; }	// get/set SkillType	SkillType_t getSkillType() const throw()  { return m_SkillType; }	void setSkillType(SkillType_t SkillType) throw() { m_SkillType = SkillType; }	// get/set CEffectID	CEffectID_t getCEffectID() const throw() { return m_CEffectID; }	void setCEffectID(CEffectID_t CEffectID) throw() { m_CEffectID = CEffectID; }	// get/set TargetObjectID	ObjectID_t getTargetObjectID() const throw() { return m_TargetObjectID; }	void setTargetObjectID(ObjectID_t TargetObjectID) throw() { m_TargetObjectID = TargetObjectID; }		// get packet's debug string	string toString() const throw();private :	// SkillType	SkillType_t m_SkillType;	// CEffectID	CEffectID_t m_CEffectID;	// TargetObjectID	ObjectID_t m_TargetObjectID;	};////////////////////////////////////////////////////////////////////////// class CGSkillToObjectFactory;//// Factory for CGSkillToObject////////////////////////////////////////////////////////////////////////class CGSkillToObjectFactory : public PacketFactory {public:		// constructor	CGSkillToObjectFactory() throw() {}		// destructor	virtual ~CGSkillToObjectFactory() throw() {}	public:		// create packet	Packet* createPacket() throw() { return new CGSkillToObject(); }	// get packet name	string getPacketName() const throw() { return "CGSkillToObject"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_SKILL_TO_OBJECT; }	// get Packet Max Size	PacketSize_t getPacketMaxSize() const throw() { return szSkillType + szCEffectID + szObjectID; }};////////////////////////////////////////////////////////////////////////// class CGSkillToObjectHandler;////////////////////////////////////////////////////////////////////////class CGSkillToObjectHandler {public:	// execute packet's handler	static void execute(CGSkillToObject* pCGSkillToObject, Player* pPlayer) throw(Error);};#endif

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