cgthrowitem.cpp

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 75 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : CGThrowItem.cpp // Written By  : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CGThrowItem.h"CGThrowItem::CGThrowItem ()      throw (){	__BEGIN_TRY	__END_CATCH}	CGThrowItem::~CGThrowItem ()     throw (){	__BEGIN_TRY	__END_CATCH}void CGThrowItem::read (SocketInputStream & iStream) 	 throw (ProtocolException , Error){	__BEGIN_TRY			iStream.read(m_ObjectID);	iStream.read(m_TargetObjectID);	iStream.read(m_InvenX);	iStream.read(m_InvenY);	__END_CATCH}		    void CGThrowItem::write (SocketOutputStream & oStream) const      throw (ProtocolException , Error){	__BEGIN_TRY			oStream.write(m_ObjectID);	oStream.write(m_TargetObjectID);	oStream.write(m_InvenX);	oStream.write(m_InvenY);	__END_CATCH}void CGThrowItem::execute (Player* pPlayer) 	 throw (ProtocolException , Error){	__BEGIN_TRY			CGThrowItemHandler::execute(this , pPlayer);	__END_CATCH}string CGThrowItem::toString () const       throw (){	__BEGIN_TRY			StringStream msg;    msg << "CGThrowItem("		<< "ObjectID:" << (int)m_ObjectID     	<< ",TargetObjectID:" << (int)m_TargetObjectID 		<< ",InvenX" << (int)m_InvenX		<< ",InvenY" << (int)m_InvenY		<< ")" ;	return msg.toString();	__END_CATCH}

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