cgstashtomouse.h

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 83 行

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////////////////////////////////////////////////////////////////////////////////// // Filename    : CGStashToMouse.h // Written By  : 辫己刮 // Description : // ////////////////////////////////////////////////////////////////////////////////#ifndef __CG_STASH_TO_MOUSE_H__#define __CG_STASH_TO_MOUSE_H__// include files#include "Packet.h"#include "PacketFactory.h"//////////////////////////////////////////////////////////////////////////////////// class CGStashToMouse;//////////////////////////////////////////////////////////////////////////////////class CGStashToMouse : public Packet {public:    void read(SocketInputStream & iStream) throw(ProtocolException, Error);    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	void execute(Player* pPlayer) throw(ProtocolException, Error);	PacketID_t getPacketID() const throw() { return PACKET_CG_STASH_TO_MOUSE; }	PacketSize_t getPacketSize() const throw() { return szObjectID + szBYTE*2; }	string getPacketName() const throw() { return "CGStashToMouse"; }	string toString() const throw();	public:	ObjectID_t getObjectID() throw() { return m_ObjectID; }	void       setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; }	BYTE       getRack(void) throw() { return m_Rack;}	void       setRack(BYTE rack) throw() { m_Rack = rack;}	BYTE       getIndex(void) throw() { return m_Index;}	void       setIndex(BYTE index) throw() { m_Index = index;}private:	ObjectID_t m_ObjectID;	BYTE       m_Rack;	BYTE       m_Index;};//////////////////////////////////////////////////////////////////////////////////// class CGStashToMouseFactory;//////////////////////////////////////////////////////////////////////////////////class CGStashToMouseFactory : public PacketFactory {public:	Packet* createPacket() throw() { return new CGStashToMouse(); }	string getPacketName() const throw() { return "CGStashToMouse"; }	PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_STASH_TO_MOUSE; }	PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szBYTE*2; }};//////////////////////////////////////////////////////////////////////////////////// class CGStashToMouseHandler;//////////////////////////////////////////////////////////////////////////////////class CGStashToMouseHandler {	public:	// execute packet's handler	static void execute(CGStashToMouse* pPacket, Player* player) throw(ProtocolException, Error);	//static void executeSlayer(CGStashToMouse* pPacket, Player* player) throw(ProtocolException, Error);	//static void executeVampire(CGStashToMouse* pPacket, Player* player) throw(ProtocolException, Error);};#endif

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