📄 cguseitemfrominventory.h
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//////////////////////////////////////////////////////////////////////////////// Filename : CGUseItemFromInventory.h // Written By : excel96// Description : // 牢亥配府 救狼 酒捞袍阑 荤侩且 锭, 努扼捞攫飘啊 X, Y 棺 ObjectID甫// 焊郴搁 酒捞袍 努贰胶俊 蝶扼辑, 辑滚啊 捞俊 嘎绰 内靛甫 贸府茄促.//////////////////////////////////////////////////////////////////////////////#ifndef __CG_USE_ITEM_FROM_INVENTORY_H__#define __CG_USE_ITEM_FROM_INVENTORY_H__#include "Packet.h"#include "PacketFactory.h"//////////////////////////////////////////////////////////////////////////////// class CGUseItemFromInventory;//////////////////////////////////////////////////////////////////////////////class CGUseItemFromInventory : public Packet {public: void read(SocketInputStream & iStream) throw(ProtocolException, Error); void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); void execute(Player* pPlayer) throw(ProtocolException, Error); PacketID_t getPacketID() const throw() { return PACKET_CG_USE_ITEM_FROM_INVENTORY; } PacketSize_t getPacketSize() const throw() { return szObjectID + szCoordInven + szCoordInven; } string getPacketName() const throw() { return "CGUseItemFromInventory"; } string toString() const throw(); public: ObjectID_t getObjectID() const throw() { return m_ObjectID; } void setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; } CoordInven_t getX() const throw() { return m_InvenX; } void setX(CoordInven_t InvenX) throw() { m_InvenX = InvenX; } CoordInven_t getY() const throw() { return m_InvenY; } void setY(CoordInven_t InvenY) throw() { m_InvenY = InvenY; }private: ObjectID_t m_ObjectID; // 酒捞袍狼 object id CoordInven_t m_InvenX; // 酒捞袍狼 牢亥配府 谅钎 X CoordInven_t m_InvenY; // 酒捞袍狼 牢亥配府 谅钎 Y};//////////////////////////////////////////////////////////////////////////////// class CGUseItemFromInventoryFactory;//////////////////////////////////////////////////////////////////////////////class CGUseItemFromInventoryFactory : public PacketFactory {public: Packet* createPacket() throw() { return new CGUseItemFromInventory(); } string getPacketName() const throw() { return "CGUseItemFromInventory"; } PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_USE_ITEM_FROM_INVENTORY; } PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szCoordInven + szCoordInven; }};//////////////////////////////////////////////////////////////////////////////// class CGUseItemFromInventoryHandler;//////////////////////////////////////////////////////////////////////////////class Inventory;class Item;class CGUseItemFromInventoryHandler {public: static void execute(CGUseItemFromInventory* pPacket, Player* pPlayer) throw(ProtocolException, Error);protected: static void executePotion(CGUseItemFromInventory* pPacket, Player* pPlayer) throw(ProtocolException, Error); static void executeMagazine(CGUseItemFromInventory* pPacket, Player* pPlayer) throw(ProtocolException, Error); static void executeETC(CGUseItemFromInventory* pPacket, Player* pPlayer) throw(ProtocolException, Error); static void executeSerum(CGUseItemFromInventory* pPacket, Player* pPlayer) throw(ProtocolException, Error); static void executeVampireETC(CGUseItemFromInventory* pPacket, Player* pPlayer) throw(ProtocolException, Error); static void executeSlayerPortalItem(CGUseItemFromInventory* pPacket, Player* pPlayer) throw(ProtocolException, Error); static void executeOustersSummonItem(CGUseItemFromInventory* pPacket, Player* pPlayer) throw(ProtocolException, Error); static void executeKeyItem(CGUseItemFromInventory* pPacket, Player* pPlayer) throw(ProtocolException, Error); static void executeFirecraker(CGUseItemFromInventory* pPacket, Player* pPlayer) throw(ProtocolException, Error); static void executeDyePotion(CGUseItemFromInventory* pPacket, Player* pPlayer) throw(ProtocolException, Error); static void executeResurrectItem(CGUseItemFromInventory* pPacket, Player* pPlayer) throw(ProtocolException, Error); static void executeTranslator(CGUseItemFromInventory* pPacket, Player* pPlayer) throw(ProtocolException, Error); static void executeEffectItem(CGUseItemFromInventory* pPacket, Player* pPlayer) throw(ProtocolException, Error); static void executePetItem(CGUseItemFromInventory* pPacket, Player* pPlayer) throw(ProtocolException, Error); static void executePetFood(CGUseItemFromInventory* pPacket, Player* pPlayer) throw(ProtocolException, Error); static void executeEventGiftBox(CGUseItemFromInventory* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif
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