clselectpc.cpp

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 93 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : CLSelectPC.cpp // Written By  : reiot@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CLSelectPC.h"void CLSelectPC::read (SocketInputStream & iStream) 	 throw (ProtocolException , Error){	__BEGIN_TRY			// read creature's name	BYTE szPCName;	iStream.read(szPCName);	if (szPCName == 0) 		throw InvalidProtocolException("szPCName == 0");	if (szPCName > 20) 		throw InvalidProtocolException("too long pc name length");	iStream.read(m_PCName , szPCName);	// read pc type	BYTE pcType;	iStream.read(pcType);	m_PCType = PCType(pcType);	if (m_PCType != PC_SLAYER && m_PCType != PC_VAMPIRE && m_PCType != PC_OUSTERS)		throw InvalidProtocolException("invalid pc type");	__END_CATCH}		    void CLSelectPC::write (SocketOutputStream & oStream) const      throw (ProtocolException , Error){	__BEGIN_TRY	// write creature's name	BYTE szPCName = m_PCName.size();	if (szPCName == 0) 		throw InvalidProtocolException("szPCName == 0");	if (szPCName > 20) 		throw InvalidProtocolException("too long pc name length");	oStream.write(szPCName);	oStream.write(m_PCName);	// write pc type	if (m_PCType != PC_SLAYER && m_PCType != PC_VAMPIRE && m_PCType != PC_OUSTERS)		throw InvalidProtocolException("invalid pc type");	oStream.write((BYTE)m_PCType);	__END_CATCH}// execute packet's handlervoid CLSelectPC::execute (Player* pPlayer) 	 throw (ProtocolException , Error){	__BEGIN_TRY			CLSelectPCHandler::execute(this , pPlayer);			__END_CATCH}// get packet's debug stringstring CLSelectPC::toString () const       throw (){	__BEGIN_TRY	StringStream msg;	msg << "CLSelectPC("		<< "PCName:" << m_PCName 		<< ",PCType:" << PCType2String[m_PCType] 		<< ")" ;	return msg.toString();	__END_CATCH}

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