cgguildchat.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 77 行
CPP
77 行
//////////////////////////////////////////////////////////////////////////////// Filename : CGGuildChat.cpp // Written By : reiot@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CGGuildChat.h"void CGGuildChat::read (SocketInputStream & iStream) throw (ProtocolException , Error){ __BEGIN_TRY iStream.read( m_Color ); // 皋技瘤 佬扁 BYTE szMessage; iStream.read(szMessage); if (szMessage == 0) throw InvalidProtocolException("szMessage == 0"); if (szMessage > 128) throw InvalidProtocolException("too large message length"); iStream.read(m_Message , szMessage); __END_CATCH} void CGGuildChat::write (SocketOutputStream & oStream) const throw (ProtocolException , Error){ __BEGIN_TRY oStream.write( m_Color ); // 皋技瘤 静扁 BYTE szMessage = m_Message.size(); if (szMessage == 0) throw InvalidProtocolException("szMessage == 0"); if (szMessage > 128) throw InvalidProtocolException("too large message length"); oStream.write(szMessage); oStream.write(m_Message); __END_CATCH}void CGGuildChat::execute (Player* pPlayer) throw (ProtocolException , Error){ __BEGIN_TRY CGGuildChatHandler::execute(this , pPlayer); __END_CATCH}string CGGuildChat::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "CGGuildChat(Color:" << m_Color << ", Message : " << m_Message << ")" ; return msg.toString(); __END_CATCH}
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