cgtamemonster.h

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 84 行

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//////////////////////////////////////////////////////////////////////// // Filename    : CGTameMonster // Written By  : elca@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_TAME_MONSTER_H__#define __CG_TAME_MONSTER_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGTameMonster;////////////////////////////////////////////////////////////////////////class CGTameMonster : public Packet {public:	CGTameMonster() throw();	~CGTameMonster() throw();	public:    void read(SocketInputStream & iStream) throw(ProtocolException, Error);    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	void execute(Player* pPlayer) throw(ProtocolException, Error);	PacketID_t getPacketID() const throw() { return PACKET_CG_TAME_MONSTER; }	PacketSize_t getPacketSize() const throw() { return szObjectID; }	string getPacketName() const throw() { return "CGTameMonster"; }	string toString() const throw();	public:	// get/set ObjectID	ObjectID_t getObjectID() const throw() { return m_ObjectID; }	void setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; }	private :		ObjectID_t m_ObjectID;  // ObjectID};////////////////////////////////////////////////////////////////////////// class CGTameMonsterFactory;//// Factory for CGTameMonster////////////////////////////////////////////////////////////////////////class CGTameMonsterFactory : public PacketFactory {public:	CGTameMonsterFactory() throw() {}	virtual ~CGTameMonsterFactory() throw() {}public:	Packet* createPacket() throw() { return new CGTameMonster(); }	string getPacketName() const throw() { return "CGTameMonster"; }	PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_TAME_MONSTER; }	PacketSize_t getPacketMaxSize() const throw() { return szObjectID; }};////////////////////////////////////////////////////////////////////////// class CGTameMonsterHandler;////////////////////////////////////////////////////////////////////////class CGTameMonsterHandler {	public:	static void execute(CGTameMonster* pCGTameMonster, Player* player) throw(Error);};#endif

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