cgjoinguild.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 77 行
CPP
77 行
//////////////////////////////////////////////////////////////////////////////// Filename : CGJoinGuild.cpp // Written By : // Description : //////////////////////////////////////////////////////////////////////////////#include "CGJoinGuild.h"void CGJoinGuild::read (SocketInputStream & iStream) throw (ProtocolException , Error){ __BEGIN_TRY BYTE szGuildMemberIntro; iStream.read( m_GuildID ); iStream.read( m_GuildMemberRank ); iStream.read( szGuildMemberIntro ); if ( szGuildMemberIntro > 256 ) throw InvalidProtocolException( "szGuildMemberIntro > 256" ); if ( szGuildMemberIntro != 0 ) iStream.read( m_GuildMemberIntro, szGuildMemberIntro ); else m_GuildMemberIntro = ""; __END_CATCH}void CGJoinGuild::write (SocketOutputStream & oStream) const throw (ProtocolException , Error){ __BEGIN_TRY BYTE szGuildMemberIntro = m_GuildMemberIntro.size(); if ( szGuildMemberIntro > 256 ) throw InvalidProtocolException( "szGuildMemberIntro > 256" ); oStream.write( m_GuildID ); oStream.write( m_GuildMemberRank ); oStream.write( szGuildMemberIntro ); if ( szGuildMemberIntro != 0 ) oStream.write( m_GuildMemberIntro ); __END_CATCH}void CGJoinGuild::execute (Player* pPlayer) throw (ProtocolException , Error){ __BEGIN_TRY CGJoinGuildHandler::execute(this , pPlayer); __END_CATCH}string CGJoinGuild::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "CGJoinGuild(" << "GuildID:" << (int)m_GuildID << "GuildMemberRank:" << (int)m_GuildMemberRank << "GuildMemberIntro:" << m_GuildMemberIntro << ")" ; return msg.toString(); __END_CATCH}
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