cgshoprequestbuy.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 70 行
CPP
70 行
////////////////////////////////////////////////////////////////////////////////// Filename : CGShopRequestBuy.cpp // Written By : 辫己刮// Description : // 敲饭捞绢啊 惑痢 NPC狼 柳凯芒阑 焊绊, 拱扒阑 备涝窍绊磊 且 锭// 焊郴绰 菩哦捞促. 辑滚绰 敲饭捞绢俊霸 面盒茄 捣苞 牢亥配府俊// 磊府啊 乐绰瘤 八刘茄 饶 敲饭捞绢俊霸 酒捞袍阑 逞变促.////////////////////////////////////////////////////////////////////////////////#include "CGShopRequestBuy.h"void CGShopRequestBuy::read (SocketInputStream & iStream) throw (ProtocolException , Error){ __BEGIN_TRY iStream.read(m_ObjectID); iStream.read(m_RackType); iStream.read(m_RackIndex); iStream.read(m_Num); iStream.read(m_X); iStream.read(m_Y); __END_CATCH}void CGShopRequestBuy::write (SocketOutputStream & oStream) const throw (ProtocolException , Error){ __BEGIN_TRY oStream.write(m_ObjectID); oStream.write(m_RackType); oStream.write(m_RackIndex); oStream.write(m_Num); oStream.write(m_X); oStream.write(m_Y); __END_CATCH}void CGShopRequestBuy::execute (Player* pPlayer) throw (ProtocolException , Error){ __BEGIN_TRY CGShopRequestBuyHandler::execute (this , pPlayer); __END_CATCH}string CGShopRequestBuy::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "CGShopRequestBuy(" << "ObjectID:" << (int)m_ObjectID << "," << "RackType:" << (int)m_RackType << "," << "RackIndex:" << (int)m_RackIndex << "," << "NumberOfItems:" << (int)m_Num << "," << "InvenX" << (int)m_X << "," << "InvenY" << (int)m_Y << "," << ")"; return msg.toString(); __END_CATCH}
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