cgshoprequestbuy.cpp

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 70 行

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////////////////////////////////////////////////////////////////////////////////// Filename    : CGShopRequestBuy.cpp // Written By  : 辫己刮// Description : // 敲饭捞绢啊 惑痢 NPC狼 柳凯芒阑 焊绊, 拱扒阑 备涝窍绊磊 且 锭// 焊郴绰 菩哦捞促. 辑滚绰 敲饭捞绢俊霸 面盒茄 捣苞 牢亥配府俊// 磊府啊 乐绰瘤 八刘茄 饶 敲饭捞绢俊霸 酒捞袍阑 逞变促.////////////////////////////////////////////////////////////////////////////////#include "CGShopRequestBuy.h"void CGShopRequestBuy::read (SocketInputStream & iStream) 	 throw (ProtocolException , Error){	__BEGIN_TRY			iStream.read(m_ObjectID);	iStream.read(m_RackType);	iStream.read(m_RackIndex);	iStream.read(m_Num);	iStream.read(m_X);	iStream.read(m_Y);	__END_CATCH}void CGShopRequestBuy::write (SocketOutputStream & oStream) const      throw (ProtocolException , Error){	__BEGIN_TRY	oStream.write(m_ObjectID);	oStream.write(m_RackType);	oStream.write(m_RackIndex);	oStream.write(m_Num);	oStream.write(m_X);	oStream.write(m_Y);	__END_CATCH}void CGShopRequestBuy::execute (Player* pPlayer) 	 throw (ProtocolException , Error){	__BEGIN_TRY	CGShopRequestBuyHandler::execute (this , pPlayer);			__END_CATCH}string CGShopRequestBuy::toString () 	const throw (){	__BEGIN_TRY	StringStream msg;	msg << "CGShopRequestBuy(" 	 		<< "ObjectID:" << (int)m_ObjectID  << ","			<< "RackType:" << (int)m_RackType << ","			<< "RackIndex:" << (int)m_RackIndex << ","			<< "NumberOfItems:" << (int)m_Num << ","			<< "InvenX" << (int)m_X << ","			<< "InvenY" << (int)m_Y << ","			<< ")";	return msg.toString();	__END_CATCH}

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