cgsubmitscore.h
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 126 行
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126 行
//////////////////////////////////////////////////////////////////////// // Filename : CGSubmitScore // Written By :// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_SUBMIT_SCORE_H__#define __CG_SUBMIT_SCORE_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGSubmitScore;////////////////////////////////////////////////////////////////////////class CGSubmitScore : public Packet {public: // constructor CGSubmitScore() throw(); // destructor ~CGSubmitScore() throw(); public: // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_CG_SUBMIT_SCORE; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szBYTE + szBYTE + szWORD; } // get packet name string getPacketName() const throw() { return "CGSubmitScore"; } // get packet's debug string string toString() const throw();public: BYTE getGameType() const { return m_GameType; } void setGameType(BYTE type) { m_GameType = type; } BYTE getLevel() const { return m_Level; } void setLevel(BYTE level) { m_Level = level; } WORD getScore() const { return m_Score; } void setScore(WORD score) { m_Score = score; }private : BYTE m_GameType; BYTE m_Level; WORD m_Score;};////////////////////////////////////////////////////////////////////////// class CGSubmitScoreFactory;//// Factory for CGSubmitScore////////////////////////////////////////////////////////////////////////class CGSubmitScoreFactory : public PacketFactory {public: // constructor CGSubmitScoreFactory() throw() {} // destructor virtual ~CGSubmitScoreFactory() throw() {} public: // create packet Packet* createPacket() throw() { return new CGSubmitScore(); } // get packet name string getPacketName() const throw() { return "CGSubmitScore"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_SUBMIT_SCORE; } // get Packet Max Size PacketSize_t getPacketMaxSize() const throw() { return szBYTE + szBYTE + szWORD; }};////////////////////////////////////////////////////////////////////////// class CGSubmitScoreHandler;////////////////////////////////////////////////////////////////////////class CGSubmitScoreHandler { public: // execute packet's handler static void execute(CGSubmitScore* pCGSubmitScore, Player* player) throw(Error);};#endif
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