cgsubmitscore.h

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 126 行

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//////////////////////////////////////////////////////////////////////// // Filename    : CGSubmitScore // Written By  :// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_SUBMIT_SCORE_H__#define __CG_SUBMIT_SCORE_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGSubmitScore;////////////////////////////////////////////////////////////////////////class CGSubmitScore : public Packet {public:		// constructor	CGSubmitScore() throw();		// destructor	~CGSubmitScore() throw();	public:		    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_CG_SUBMIT_SCORE; }		// get packet's body size	PacketSize_t getPacketSize() const throw() { return szBYTE + szBYTE + szWORD; }	// get packet name	string getPacketName() const throw() { return "CGSubmitScore"; }		// get packet's debug string	string toString() const throw();public:	BYTE	getGameType() const { return m_GameType; }	void	setGameType(BYTE type) { m_GameType = type; }	BYTE	getLevel() const { return m_Level; }	void	setLevel(BYTE level) { m_Level = level; }	WORD	getScore() const { return m_Score; }	void	setScore(WORD score) { m_Score = score; }private :	BYTE	m_GameType;	BYTE	m_Level;	WORD	m_Score;};////////////////////////////////////////////////////////////////////////// class CGSubmitScoreFactory;//// Factory for CGSubmitScore////////////////////////////////////////////////////////////////////////class CGSubmitScoreFactory : public PacketFactory {public:		// constructor	CGSubmitScoreFactory() throw() {}		// destructor	virtual ~CGSubmitScoreFactory() throw() {}	public:		// create packet	Packet* createPacket() throw() { return new CGSubmitScore(); }	// get packet name	string getPacketName() const throw() { return "CGSubmitScore"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_SUBMIT_SCORE; }	// get Packet Max Size	PacketSize_t getPacketMaxSize() const throw() { return szBYTE + szBYTE + szWORD; }};////////////////////////////////////////////////////////////////////////// class CGSubmitScoreHandler;////////////////////////////////////////////////////////////////////////class CGSubmitScoreHandler {	public:	// execute packet's handler	static void execute(CGSubmitScore* pCGSubmitScore, Player* player) throw(Error);};#endif

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