cgtrademoney.h
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 94 行
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94 行
////////////////////////////////////////////////////////////////////////////////// Filename : CGTradeMoney.h // Written By : 辫己刮// Description : ////////////////////////////////////////////////////////////////////////////////#ifndef __CG_TRADE_MONEY_H__#define __CG_TRADE_MONEY_H__#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////////////// 背券 内靛////////////////////////////////////////////////////////////////////////////////enum{ // 背券且 捣狼 咀荐甫 疵赴促. CG_TRADE_MONEY_INCREASE = 0, // 背券且 捣狼 咀荐甫 临牢促. CG_TRADE_MONEY_DECREASE};//////////////////////////////////////////////////////////////////////////////////// class CGTradeMoney;//////////////////////////////////////////////////////////////////////////////////class CGTradeMoney : public Packet {public: void read(SocketInputStream & iStream) throw(ProtocolException, Error); void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); void execute(Player* pPlayer) throw(ProtocolException, Error); PacketID_t getPacketID() const throw() { return PACKET_CG_TRADE_MONEY; } PacketSize_t getPacketSize() const throw() { return szObjectID + szGold + szBYTE; } string getPacketName() const throw() { return "CGTradeMoney"; } string toString() const throw(); public: ObjectID_t getTargetObjectID() const throw() { return m_TargetObjectID; } void setTargetObjectID(ObjectID_t id) throw() { m_TargetObjectID = id; } Gold_t getAmount() const throw() { return m_Gold; } void setAmount(Gold_t gold) throw() { m_Gold = gold; } BYTE getCode() const throw() { return m_Code; } void setCode(BYTE code) throw() { m_Code = code; }private: ObjectID_t m_TargetObjectID; // 背券阑 盔窍绰 惑措规狼 ObjectID Gold_t m_Gold; // 盔窍绰 咀荐 BYTE m_Code; // 内靛};//////////////////////////////////////////////////////////////////////////////////// class CGTradeMoneyFactory;//////////////////////////////////////////////////////////////////////////////////class CGTradeMoneyFactory : public PacketFactory {public: Packet* createPacket() throw() { return new CGTradeMoney(); } string getPacketName() const throw() { return "CGTradeMoney"; } PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_TRADE_MONEY; } PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szGold + szBYTE; }};//////////////////////////////////////////////////////////////////////////////////// class CGTradeMoneyHandler;//////////////////////////////////////////////////////////////////////////////////class CGTradeMoneyHandler {public: static void execute(CGTradeMoney* pPacket, Player* player) throw(ProtocolException, Error); static void executeSlayer(CGTradeMoney* pPacket, Player* player) throw(ProtocolException, Error); static void executeVampire(CGTradeMoney* pPacket, Player* player) throw(ProtocolException, Error); static void executeOusters(CGTradeMoney* pPacket, Player* player) throw(ProtocolException, Error); static void executeError(CGTradeMoney* pPacket, Player* player, BYTE ErrorCode) throw(ProtocolException, Error);};#endif
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