cgtrademoney.h

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 94 行

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////////////////////////////////////////////////////////////////////////////////// Filename    : CGTradeMoney.h // Written By  : 辫己刮// Description : ////////////////////////////////////////////////////////////////////////////////#ifndef __CG_TRADE_MONEY_H__#define __CG_TRADE_MONEY_H__#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////////////// 背券 内靛////////////////////////////////////////////////////////////////////////////////enum{	// 背券且 捣狼 咀荐甫 疵赴促.	CG_TRADE_MONEY_INCREASE = 0,	// 背券且 捣狼 咀荐甫 临牢促.	CG_TRADE_MONEY_DECREASE};//////////////////////////////////////////////////////////////////////////////////// class CGTradeMoney;//////////////////////////////////////////////////////////////////////////////////class CGTradeMoney : public Packet {public:	void read(SocketInputStream & iStream) throw(ProtocolException, Error);	void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	void execute(Player* pPlayer) throw(ProtocolException, Error);	PacketID_t getPacketID() const throw() { return PACKET_CG_TRADE_MONEY; }	PacketSize_t getPacketSize() const throw() { return szObjectID + szGold + szBYTE; }	string getPacketName() const throw() { return "CGTradeMoney"; }	string toString() const throw();	public:	ObjectID_t getTargetObjectID() const throw() { return m_TargetObjectID; }	void setTargetObjectID(ObjectID_t id) throw() { m_TargetObjectID = id; }	Gold_t getAmount() const throw() { return m_Gold; }	void setAmount(Gold_t gold) throw() { m_Gold = gold; }	BYTE getCode() const throw() { return m_Code; }	void setCode(BYTE code) throw() { m_Code = code; }private:	ObjectID_t m_TargetObjectID; // 背券阑 盔窍绰 惑措规狼 ObjectID	Gold_t     m_Gold;           // 盔窍绰 咀荐	BYTE       m_Code;           // 内靛};//////////////////////////////////////////////////////////////////////////////////// class CGTradeMoneyFactory;//////////////////////////////////////////////////////////////////////////////////class CGTradeMoneyFactory : public PacketFactory {public:	Packet* createPacket() throw() { return new CGTradeMoney(); }	string getPacketName() const throw() { return "CGTradeMoney"; }	PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_TRADE_MONEY; }	PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szGold + szBYTE; }};//////////////////////////////////////////////////////////////////////////////////// class CGTradeMoneyHandler;//////////////////////////////////////////////////////////////////////////////////class CGTradeMoneyHandler {public:	static void execute(CGTradeMoney* pPacket, Player* player) throw(ProtocolException, Error);	static void executeSlayer(CGTradeMoney* pPacket, Player* player) throw(ProtocolException, Error);	static void executeVampire(CGTradeMoney* pPacket, Player* player) throw(ProtocolException, Error);	static void executeOusters(CGTradeMoney* pPacket, Player* player) throw(ProtocolException, Error);	static void executeError(CGTradeMoney* pPacket, Player* player, BYTE ErrorCode) throw(ProtocolException, Error);};#endif

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