cgregistguild.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 89 行
CPP
89 行
//////////////////////////////////////////////////////////////////////////////// Filename : CGRegistGuild.cpp // Written By : // Description : //////////////////////////////////////////////////////////////////////////////#include "CGRegistGuild.h"void CGRegistGuild::read (SocketInputStream & iStream) throw (ProtocolException , Error){ __BEGIN_TRY BYTE szGuildName, szGuildIntro; iStream.read( szGuildName ); if ( szGuildName == 0 ) throw InvalidProtocolException( "szGuildName == 0 " ); if ( szGuildName > 30 ) throw InvalidProtocolException( "szGuildName > 30" ); iStream.read( m_GuildName, szGuildName ); iStream.read( szGuildIntro ); if ( szGuildIntro > 256 ) throw InvalidProtocolException( "szGuildIntro > 256" ); if ( szGuildIntro != 0 ) iStream.read( m_GuildIntro, szGuildIntro ); else m_GuildIntro = ""; __END_CATCH}void CGRegistGuild::write (SocketOutputStream & oStream) const throw (ProtocolException , Error){ __BEGIN_TRY BYTE szGuildName = m_GuildName.size(); BYTE szGuildIntro = m_GuildIntro.size(); if ( szGuildName == 0 ) throw InvalidProtocolException( "szGuildName == 0 " ); if ( szGuildName > 30 ) throw InvalidProtocolException( "szGuildName > 30" ); if ( szGuildIntro > 256 ) throw InvalidProtocolException( "szGuildIntro > 256" ); oStream.write( szGuildName ); oStream.write( m_GuildName ); oStream.write( szGuildIntro ); if ( szGuildIntro != 0 ) oStream.write( m_GuildIntro ); __END_CATCH}void CGRegistGuild::execute (Player* pPlayer) throw (ProtocolException , Error){ __BEGIN_TRY CGRegistGuildHandler::execute(this , pPlayer); __END_CATCH}string CGRegistGuild::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "CGRegistGuild(" << "GuildName:" << m_GuildName << "GuildIntro:" << m_GuildIntro << ")" ; return msg.toString(); __END_CATCH}
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