cgreloadfrominventory.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 72 行
CPP
72 行
//////////////////////////////////////////////////////////////////////////////// Filename : CGReloadFromInventory.cpp // Written By : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CGReloadFromInventory.h"CGReloadFromInventory::CGReloadFromInventory () throw (){ __BEGIN_TRY __END_CATCH} CGReloadFromInventory::~CGReloadFromInventory () throw (){ __BEGIN_TRY __END_CATCH}void CGReloadFromInventory::read (SocketInputStream & iStream) throw (ProtocolException , Error){ __BEGIN_TRY iStream.read(m_ObjectID); iStream.read(m_InvenX); iStream.read(m_InvenY); __END_CATCH}void CGReloadFromInventory::write (SocketOutputStream & oStream) const throw (ProtocolException , Error){ __BEGIN_TRY oStream.write(m_ObjectID); oStream.write(m_InvenX); oStream.write(m_InvenY); __END_CATCH}void CGReloadFromInventory::execute (Player* pPlayer) throw (ProtocolException , Error){ __BEGIN_TRY CGReloadFromInventoryHandler::execute (this , pPlayer); __END_CATCH}string CGReloadFromInventory::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "CGReloadFromInventory(" << "ObjectID : " << (int)m_ObjectID << ",InvenX: " << (int)m_InvenX << ",InvenY: " << (int)m_InvenY << ")"; return msg.toString(); __END_CATCH}
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