cgconnect.h
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 134 行
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134 行
//////////////////////////////////////////////////////////////////////// // Filename : CGConnect.h // Written By : reiot@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_CONNECT_H__#define __CG_CONNECT_H__// include files#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGConnect;//// 努扼捞攫飘啊 辑滚俊霸 焊郴绰 楷搬 菩哦捞促.// 辑滚埃 捞悼俊 荤侩登哥, 捞傈 辑滚啊 霖 Key 甫 货 辑滚俊霸 傈价秦辑// 牢刘阑 罐绰促. 肚茄, 货 辑滚俊辑 荤侩且 农府贸 酒捞叼甫 淬绊 乐促.////////////////////////////////////////////////////////////////////////class CGConnect : public Packet {public: // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_CG_CONNECT; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szDWORD // authentication key + szPCType // Slayer or Vampire? + szBYTE + m_PCName.size() + 6; // name } // get packet name string getPacketName() const throw() { return "CGConnect"; } // get packet's debug string string toString() const throw();public: // get/set key DWORD getKey() const throw() { return m_Key; } void setKey(DWORD key) throw() { m_Key = key; } // get/set PCType PCType getPCType() const throw() { return m_PCType; } void setPCType(PCType pcType) throw() { m_PCType = pcType; } // get/set pc name string getPCName() const throw() { return m_PCName; } void setPCName(string pcName) throw() { m_PCName = pcName; } const BYTE* getMacAddress() const { return m_MacAddress; }private : // authentication key DWORD m_Key; // Slayer or Vampire? PCType m_PCType; // PC狼 捞抚 string m_PCName; BYTE m_MacAddress[6];};////////////////////////////////////////////////////////////////////////// class CGConnectFactory;//// Factory for CGConnect////////////////////////////////////////////////////////////////////////class CGConnectFactory : public PacketFactory {public: // create packet Packet* createPacket() throw() { return new CGConnect(); } // get packet name string getPacketName() const throw() { return "CGConnect"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_CONNECT; } // get packet's max body size PacketSize_t getPacketMaxSize() const throw() { return szDWORD // authentication key + szPCType // Slayer or Vampire + szBYTE + 20 + 6; // name }};////////////////////////////////////////////////////////////////////////// class CGConnectHandler;////////////////////////////////////////////////////////////////////////class CGConnectHandler {public: // execute packet's handler static void execute(CGConnect* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif
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