cgconnect.h

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 134 行

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//////////////////////////////////////////////////////////////////////// // Filename    : CGConnect.h // Written By  : reiot@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_CONNECT_H__#define __CG_CONNECT_H__// include files#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGConnect;//// 努扼捞攫飘啊 辑滚俊霸 焊郴绰 楷搬 菩哦捞促.// 辑滚埃 捞悼俊 荤侩登哥, 捞傈 辑滚啊 霖 Key 甫 货 辑滚俊霸 傈价秦辑// 牢刘阑 罐绰促. 肚茄, 货 辑滚俊辑 荤侩且 农府贸 酒捞叼甫 淬绊 乐促.////////////////////////////////////////////////////////////////////////class CGConnect : public Packet {public:	    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_CG_CONNECT; }		// get packet's body size	PacketSize_t getPacketSize() const throw() 	{ 		return szDWORD 						// authentication key			+ szPCType 						// Slayer or Vampire?			+ szBYTE + m_PCName.size() + 6; 	// name	}	// get packet name	string getPacketName() const throw() { return "CGConnect"; }		// get packet's debug string	string toString() const throw();public:	// get/set key	DWORD getKey() const throw() { return m_Key; }	void setKey(DWORD key) throw() { m_Key = key; }	// get/set PCType	PCType getPCType() const throw() { return m_PCType; }	void setPCType(PCType pcType) throw() { m_PCType = pcType; }		// get/set pc name	string getPCName() const throw() { return m_PCName; }	void setPCName(string pcName) throw() { m_PCName = pcName; }	const BYTE* getMacAddress() const { return m_MacAddress; }private :		// authentication key	DWORD m_Key;	// Slayer or Vampire?	PCType m_PCType;	// PC狼 捞抚	string m_PCName;		BYTE m_MacAddress[6];};////////////////////////////////////////////////////////////////////////// class CGConnectFactory;//// Factory for CGConnect////////////////////////////////////////////////////////////////////////class CGConnectFactory : public PacketFactory {public:		// create packet	Packet* createPacket() throw() { return new CGConnect(); }	// get packet name	string getPacketName() const throw() { return "CGConnect"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_CONNECT; }	// get packet's max body size	PacketSize_t getPacketMaxSize() const throw()	{ 		return szDWORD 			// authentication key			+ szPCType 			// Slayer or Vampire			+ szBYTE + 20 + 6; 		// name	}};////////////////////////////////////////////////////////////////////////// class CGConnectHandler;////////////////////////////////////////////////////////////////////////class CGConnectHandler {public:	// execute packet's handler	static void execute(CGConnect* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif

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