cgrelictoobject.h
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 143 行
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143 行
//////////////////////////////////////////////////////////////////////// // Filename : CGRelicToObject.h // Written By : elca@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_RELIC_TO_OBJECT_H__#define __CG_RELIC_TO_OBJECT_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGRelicToObject;////////////////////////////////////////////////////////////////////////class CGRelicToObject : public Packet {public: // constructor CGRelicToObject() throw(); // destructor ~CGRelicToObject() throw(); public: // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_CG_RELIC_TO_OBJECT; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szObjectID + szObjectID + szCoord + szCoord; } // get packet name string getPacketName() const throw() { return "CGRelicToObject"; } // get/set Corpse's X Coord_t getX() const throw() { return m_X; } void setX(Coord_t X) throw() { m_X = X; } // get/set Corpse's Y Coord_t getY() const throw() { return m_Y; } void setY(Coord_t Y) throw() { m_Y = Y; } // get/set ObjectID ObjectID_t getObjectID() const throw() { return m_ObjectID; } ObjectID_t getItemObjectID() const throw() { return m_ItemObjectID; } void setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; } void setItemObjectID(ObjectID_t ItemObjectID) throw() { m_ItemObjectID = ItemObjectID; } // get packet's debug string string toString() const throw();private : ObjectID_t m_ItemObjectID; // item object id ObjectID_t m_ObjectID; // 己拱焊包窃 object id Coord_t m_X; Coord_t m_Y; };////////////////////////////////////////////////////////////////////////// class CGRelicToObjectFactory;//// Factory for CGRelicToObject////////////////////////////////////////////////////////////////////////class CGRelicToObjectFactory : public PacketFactory {public: // constructor CGRelicToObjectFactory() throw() {} // destructor virtual ~CGRelicToObjectFactory() throw() {} public: // create packet Packet* createPacket() throw() { return new CGRelicToObject(); } // get packet name string getPacketName() const throw() { return "CGRelicToObject"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_RELIC_TO_OBJECT; } // get Packet Max Size PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szObjectID + szCoord + szCoord; }};////////////////////////////////////////////////////////////////////////// class CGRelicToObjectHandler;////////////////////////////////////////////////////////////////////////class CGRelicToObjectHandler {public: // execute packet's handler static void execute(CGRelicToObject* pCGRelicToObject, Player* pPlayer) throw(Error);private : static void executeRelic(CGRelicToObject* pCGRelicToObject, Player* pPlayer) throw(Error); static void executeBloodBible(CGRelicToObject* pCGRelicToObject, Player* pPlayer) throw(Error); static void executeCastleSymbol(CGRelicToObject* pCGRelicToObject, Player* pPlayer) throw(Error); static void executeFlag(CGRelicToObject* pCGRelicToObject, Player* pPlayer) throw(Error); static void executeSweeper(CGRelicToObject* pCGRelicToObject, Player* pPlayer) throw(Error);};#endif
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