clselectserver.h
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 101 行
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101 行
//////////////////////////////////////////////////////////////////////// // Filename : CLSelectServer.h // Written By : reiot@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CL_SELECT_SERVER_H__#define __CL_SELECT_SERVER_H__// include files#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CLSelectServer;////////////////////////////////////////////////////////////////////////class CLSelectServer : public Packet {public: // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_CL_SELECT_SERVER; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szServerGroupID; } // get packet name string getPacketName() const throw() { return "CLSelectServer"; } // get / set ServerGroupID ServerGroupID_t getServerGroupID() const throw() { return m_ServerGroupID; } void setServerGroupID(ServerGroupID_t ServerGroupID) throw() { m_ServerGroupID = ServerGroupID; } // get packet's debug string string toString() const throw() { return "CLSelectServer"; }private : ServerGroupID_t m_ServerGroupID;};////////////////////////////////////////////////////////////////////////// class CLSelectServerFactory;//// Factory for CLSelectServer////////////////////////////////////////////////////////////////////////class CLSelectServerFactory : public PacketFactory {public: // create packet Packet* createPacket() throw() { return new CLSelectServer(); } // get packet name string getPacketName() const throw() { return "CLSelectServer"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_CL_SELECT_SERVER; } // get packet's max body size PacketSize_t getPacketMaxSize() const throw() { return szServerGroupID; }};////////////////////////////////////////////////////////////////////////// class CLSelectServerHandler;////////////////////////////////////////////////////////////////////////class CLSelectServerHandler {public: // execute packet's handler static void execute(CLSelectServer* pPacket, Player* player) throw(ProtocolException, Error);};#endif
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