cglearnskill.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 70 行
CPP
70 行
//////////////////////////////////////////////////////////////////////////////// Filename : CGLearnSkill.cpp // Written By : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CGLearnSkill.h"void CGLearnSkill::read (SocketInputStream & iStream) throw (ProtocolException , Error){ __BEGIN_TRY iStream.read(m_SkillType); iStream.read(m_DomainType); __END_CATCH} void CGLearnSkill::write (SocketOutputStream & oStream) const throw (ProtocolException , Error){ __BEGIN_TRY oStream.write(m_SkillType); oStream.write(m_DomainType); __END_CATCH}void CGLearnSkill::execute (Player* pPlayer) throw (ProtocolException , Error){ __BEGIN_TRY CGLearnSkillHandler::execute(this , pPlayer); __END_CATCH}string CGLearnSkill::toString () const throw (){ __BEGIN_TRY StringStream msg; string domain; switch (m_DomainType) { case SKILL_DOMAIN_BLADE: domain = "BLADE"; break; case SKILL_DOMAIN_SWORD: domain = "SWORD"; break; case SKILL_DOMAIN_GUN: domain = "GUN"; break; //case SKILL_DOMAIN_RIFLE: domain = "RIFLE"; break; case SKILL_DOMAIN_ENCHANT: domain = "ENCHANT"; break; case SKILL_DOMAIN_HEAL: domain = "HEAL"; break; case SKILL_DOMAIN_ETC: domain = "ETC"; break; case SKILL_DOMAIN_VAMPIRE: domain = "VAMPIRE"; break; default: domain = "UNKNOWN"; break; } msg << "CGLearnSkill(" << "SkillType:" << (int)m_SkillType << "," << "DomainType:" << domain << ")"; return msg.toString(); __END_CATCH}
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