cgabsorbsoul.h
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 150 行
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150 行
//////////////////////////////////////////////////////////////////////// // Filename : CGAbsorbSoul // Written By :// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_ABSORB_SOUL_H__#define __CG_ABSORB_SOUL_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGAbsorbSoul;////////////////////////////////////////////////////////////////////////class CGAbsorbSoul : public Packet {public: // constructor CGAbsorbSoul() throw(); // destructor ~CGAbsorbSoul() throw(); public: // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_CG_ABSORB_SOUL; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szObjectID + szZoneCoord + szZoneCoord + szObjectID + szCoordInven + szCoordInven + szCoordInven + szCoordInven; } // get packet name string getPacketName() const throw() { return "CGAbsorbSoul"; } // get packet's debug string string toString() const throw(); // get/set ObjectID ObjectID_t getObjectID() const throw() { return m_ObjectID; } void setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; } ZoneCoord_t getTargetZoneX() const throw() { return m_TargetZoneX; } void setTargetZoneX( ZoneCoord_t x ) throw() { m_TargetZoneX = x; } ZoneCoord_t getTargetZoneY() const throw() { return m_TargetZoneY; } void setTargetZoneY( ZoneCoord_t y ) throw() { m_TargetZoneY = y; } ObjectID_t getInvenObjectID() const throw() { return m_InvenObjectID; } void setInvenObjectID(ObjectID_t invenObjectID) throw() { m_InvenObjectID = invenObjectID; } Coord_t getInvenX() const throw() { return m_InvenX; } void setInvenX( CoordInven_t x ) throw() { m_InvenX = x; } Coord_t getInvenY() const throw() { return m_InvenY; } void setInvenY( CoordInven_t y ) throw() { m_InvenY = y; } Coord_t getTargetInvenX() const throw() { return m_TargetInvenX; } void setTargetInvenX( CoordInven_t x ) throw() { m_TargetInvenX = x; } Coord_t getTargetInvenY() const throw() { return m_TargetInvenY; } void setTargetInvenY( CoordInven_t y ) throw() { m_TargetInvenY = y; }private : ObjectID_t m_ObjectID; // ObjectID ZoneCoord_t m_TargetZoneX; ZoneCoord_t m_TargetZoneY; ObjectID_t m_InvenObjectID; // 扼官狼 ObjectID CoordInven_t m_InvenX; // X 谅钎 CoordInven_t m_InvenY; // Y 谅钎 CoordInven_t m_TargetInvenX; // Target X 谅钎 CoordInven_t m_TargetInvenY; // Target Y 谅钎};////////////////////////////////////////////////////////////////////////// class CGAbsorbSoulFactory;//// Factory for CGAbsorbSoul////////////////////////////////////////////////////////////////////////class CGAbsorbSoulFactory : public PacketFactory {public: // constructor CGAbsorbSoulFactory() throw() {} // destructor virtual ~CGAbsorbSoulFactory() throw() {} public: // create packet Packet* createPacket() throw() { return new CGAbsorbSoul(); } // get packet name string getPacketName() const throw() { return "CGAbsorbSoul"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_ABSORB_SOUL; } // get Packet Max Size PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szZoneCoord + szZoneCoord + szObjectID + szCoordInven + szCoordInven + szCoordInven + szCoordInven; }};////////////////////////////////////////////////////////////////////////// class CGAbsorbSoulHandler;////////////////////////////////////////////////////////////////////////class CGAbsorbSoulHandler { public: // execute packet's handler static void execute(CGAbsorbSoul* pCGAbsorbSoul, Player* player) throw(Error);};#endif
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