cgmousetostash.h

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 79 行

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////////////////////////////////////////////////////////////////////////////////// Filename    : CGMouseToStash.h // Written By  : 辫己刮// Description : ////////////////////////////////////////////////////////////////////////////////#ifndef __CG_MOUSE_TO_STASH_H__#define __CG_MOUSE_TO_STASH_H__// include files#include "Packet.h"#include "PacketFactory.h"//////////////////////////////////////////////////////////////////////////////////// class CGMouseToStash//////////////////////////////////////////////////////////////////////////////////class CGMouseToStash : public Packet {public:    void         read(SocketInputStream & iStream) throw(ProtocolException, Error);    void         write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	void         execute(Player* pPlayer) throw(ProtocolException, Error);	PacketID_t   getPacketID() const throw() { return PACKET_CG_MOUSE_TO_STASH; }	PacketSize_t getPacketSize() const throw() { return szObjectID + szBYTE*2; }	string       getPacketName() const throw() { return "CGMouseToStash"; }	string       toString() const throw();	public:	ObjectID_t getObjectID(void) throw() { return m_ObjectID; }	void       setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; }	BYTE       getRack(void) throw() { return m_Rack;}	void       setRack(BYTE rack) throw() { m_Rack = rack;}	BYTE       getIndex(void) throw() { return m_Index;}	void       setIndex(BYTE index) throw() { m_Index = index;}private:	ObjectID_t m_ObjectID;	BYTE       m_Rack;	BYTE       m_Index;};//////////////////////////////////////////////////////////////////////////////////// class CGMouseToStashFactory;//////////////////////////////////////////////////////////////////////////////////class CGMouseToStashFactory : public PacketFactory {public:	Packet*      createPacket() throw() { return new CGMouseToStash(); }	string       getPacketName() const throw() { return "CGMouseToStash"; }	PacketID_t   getPacketID() const throw() { return Packet::PACKET_CG_MOUSE_TO_STASH; }	PacketSize_t getPacketMaxSize() const throw() { return szObjectID+szBYTE*2; }};//////////////////////////////////////////////////////////////////////////////////// class CGMouseToStashHandler;//////////////////////////////////////////////////////////////////////////////////class CGMouseToStashHandler {public:	static void execute(CGMouseToStash* pPacket, Player* player) throw(ProtocolException, Error);	//static void executeSlayer(CGMouseToStash* pPacket, Player* player) throw(ProtocolException, Error);	//static void executeVampire(CGMouseToStash* pPacket, Player* player) throw(ProtocolException, Error);};#endif

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