cgmakeitem.h

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 115 行

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//////////////////////////////////////////////////////////////////////// // Filename    : CGMakeItem.h // Written By  : // Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_MAKE_ITEM_H__#define __CG_MAKE_ITEM_H__// include files#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGMakeItem;////////////////////////////////////////////////////////////////////////class CGMakeItem : public Packet {public:	// constructor	CGMakeItem() throw();	// destructor	~CGMakeItem() throw();public:	    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_CG_MAKE_ITEM; }		// get packet's body size	// *OPTIMIZATION HINT*	// const static CGMakeItemPacketSize 甫 沥狼秦辑 府畔窍扼.	PacketSize_t getPacketSize() const throw() { return szItemClass + szItemType; }	// get packet name	string getPacketName() const throw() { return "CGMakeItem"; }		// get packet's debug string	string toString() const throw();	public:	ItemType_t getItemType() const throw() { return m_ItemType;}	void setItemType(ItemType_t c) throw() { m_ItemType = c;}	ItemClass_t getItemClass() const throw() { return m_ItemClass;}	void setItemClass(ItemClass_t c) throw() { m_ItemClass = c;}private :	ItemClass_t m_ItemClass;	ItemType_t m_ItemType;	};////////////////////////////////////////////////////////////////////////// class CGMakeItemFactory;//// Factory for CGMakeItem////////////////////////////////////////////////////////////////////////class CGMakeItemFactory : public PacketFactory {public:		// create packet	Packet* createPacket() throw() { return new CGMakeItem(); }	// get packet name	string getPacketName() const throw() { return "CGMakeItem"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_MAKE_ITEM; }	// get packet's max body size	// *OPTIMIZATION HINT*	// const static CGMakeItemPacketSize 甫 沥狼秦辑 府畔窍扼.	PacketSize_t getPacketMaxSize() const throw() { return szItemClass + szItemType; }};////////////////////////////////////////////////////////////////////////// class CGMakeItemHandler;////////////////////////////////////////////////////////////////////////class CGMakeItemHandler {	public:	// execute packet's handler	static void execute(CGMakeItem* pPacket, Player* player) throw(ProtocolException, Error);};#endif

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