cgadditemtocodesheet.h

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 70 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : CGAddItemToCodeSheet.h // Written By  : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __CG_ADD_ITEM_TO_CODE_SHEET_H__#define __CG_ADD_ITEM_TO_CODE_SHEET_H__#include "Packet.h"#include "PacketFactory.h"//////////////////////////////////////////////////////////////////////////////// class CGAddItemToCodeSheet;//////////////////////////////////////////////////////////////////////////////class CGAddItemToCodeSheet : public Packet {public:    void read(SocketInputStream & iStream) throw(ProtocolException, Error);    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	void execute(Player* pPlayer) throw(ProtocolException, Error);	PacketID_t getPacketID() const throw() { return PACKET_CG_ADD_ITEM_TO_CODE_SHEET; }	PacketSize_t getPacketSize() const throw() { return szObjectID + szCoordInven + szCoordInven; }	string getPacketName() const throw() { return "CGAddItemToCodeSheet"; }	string toString() const throw();public:	ObjectID_t getObjectID() const throw() { return m_ObjectID; }	void setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; }	CoordInven_t getX() const throw() { return m_X; }	void setX(Coord_t X) throw() { m_X = X; }	CoordInven_t getY() const throw() { return m_Y; }	void setY(Coord_t Y) throw() { m_Y = Y; }private :	ObjectID_t   m_ObjectID;	// ObjectID	CoordInven_t m_X;			// Coord X	CoordInven_t m_Y;			// Coord Y};//////////////////////////////////////////////////////////////////////////////// class CGAddItemToCodeSheetFactory;//////////////////////////////////////////////////////////////////////////////class CGAddItemToCodeSheetFactory : public PacketFactory {public:	Packet* createPacket() throw() { return new CGAddItemToCodeSheet(); }	string getPacketName() const throw() { return "CGAddItemToCodeSheet"; }	PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_ADD_ITEM_TO_CODE_SHEET; }	PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szCoordInven + szCoordInven; }};//////////////////////////////////////////////////////////////////////////////// class CGAddItemToCodeSheetHandler;//////////////////////////////////////////////////////////////////////////////class CGAddItemToCodeSheetHandler {public:	static void execute(CGAddItemToCodeSheet* pCGAddItemToCodeSheet, Player* pPlayer) throw(Error);};#endif

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