cgpartypositionhandler.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 55 行
CPP
55 行
//////////////////////////////////////////////////////////////////////////////// Filename : CGPartyPositionHandler.cpp// Written By : crazydog// Description : //////////////////////////////////////////////////////////////////////////////#include "CGPartyPosition.h"#ifdef __GAME_SERVER__ #include "GamePlayer.h" #include "Gpackets/GCPartyPosition.h" #include "Party.h" #include "Creature.h"#endif////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void CGPartyPositionHandler::execute (CGPartyPosition* pPacket , Player* pPlayer) throw (Error){ __BEGIN_TRY __BEGIN_DEBUG_EX __BEGIN_DEBUG#ifdef __GAME_SERVER__ Assert(pPacket != NULL); Assert(pPlayer != NULL); GamePlayer* pGamePlayer = dynamic_cast<GamePlayer*>(pPlayer); if (pGamePlayer->getPlayerStatus() == GPS_NORMAL) { Creature* pCreature = pGamePlayer->getCreature(); Assert(pCreature != NULL); GCPartyPosition gcPartyPosition; gcPartyPosition.setName( pCreature->getName() ); gcPartyPosition.setZoneID( pPacket->getZoneID() ); gcPartyPosition.setXY( pPacket->getX(), pPacket->getY() ); gcPartyPosition.setMaxHP( pPacket->getMaxHP() ); gcPartyPosition.setHP( pPacket->getHP() ); Party* pParty = g_pGlobalPartyManager->getParty(pCreature->getPartyID()); if ( pParty != NULL ) { pParty->broadcastPacket( &gcPartyPosition ); } }#endif __END_DEBUG __END_DEBUG_EX __END_CATCH}
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