📄 cgmixitem.h
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//////////////////////////////////////////////////////////////////////////////// Filename : CGMixItem.h // Written By : excel96// Description : // 牢亥配府 救狼 酒捞袍阑 荤侩且 锭, 努扼捞攫飘啊 X, Y 棺 ObjectID甫// 焊郴搁 酒捞袍 努贰胶俊 蝶扼辑, 辑滚啊 捞俊 嘎绰 内靛甫 贸府茄促.//////////////////////////////////////////////////////////////////////////////#ifndef __CG_MIX_ITEM_H__#define __CG_MIX_ITEM_H__#include "Packet.h"#include "PacketFactory.h"#include "Assert.h"//////////////////////////////////////////////////////////////////////////////// class CGMixItem;//////////////////////////////////////////////////////////////////////////////class CGMixItem : public Packet {public: void read(SocketInputStream & iStream) throw(ProtocolException, Error); void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); void execute(Player* pPlayer) throw(ProtocolException, Error); PacketID_t getPacketID() const throw() { return PACKET_CG_MIX_ITEM; } PacketSize_t getPacketSize() const throw() { return szObjectID + szCoordInven + szCoordInven + ( szObjectID * 2 ); } string getPacketName() const throw() { return "CGMixItem"; } string toString() const throw(); public: ObjectID_t getObjectID() const throw() { return m_ObjectID; } void setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; } CoordInven_t getX() const throw() { return m_InvenX; } void setX(CoordInven_t InvenX) throw() { m_InvenX = InvenX; } CoordInven_t getY() const throw() { return m_InvenY; } void setY(CoordInven_t InvenY) throw() { m_InvenY = InvenY; } ObjectID_t getTargetObjectID( uint index ) const throw() { Assert(index<2); return m_TargetObjectID[index]; } void setTargetObjectID( uint index, ObjectID_t oid ) throw() { Assert(index<2); m_TargetObjectID[index] = oid; }private: ObjectID_t m_ObjectID; // 酒捞袍狼 object id CoordInven_t m_InvenX; // 酒捞袍狼 牢亥配府 谅钎 X CoordInven_t m_InvenY; // 酒捞袍狼 牢亥配府 谅钎 Y ObjectID_t m_TargetObjectID[2]; // 钦磨 滴 酒捞袍狼 坷宏璃飘 ID};//////////////////////////////////////////////////////////////////////////////// class CGMixItemFactory;//////////////////////////////////////////////////////////////////////////////class CGMixItemFactory : public PacketFactory {public: Packet* createPacket() throw() { return new CGMixItem(); } string getPacketName() const throw() { return "CGMixItem"; } PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_MIX_ITEM; } PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szCoordInven + szCoordInven + ( szObjectID * 2 ); }};//////////////////////////////////////////////////////////////////////////////// class CGMixItemHandler;//////////////////////////////////////////////////////////////////////////////class Inventory;class Item;class CGMixItemHandler {public: static void execute(CGMixItem* pPacket, Player* pPlayer) throw(ProtocolException, Error);#ifdef __GAME_SERVER__public: static void executeMix(CGMixItem* pPacket, Player* pPlayer, Item* pItem) throw(Error); static void executeDetach(CGMixItem* pPacket, Player* pPlayer, Item* pItem) throw(Error);#endif};#endif
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