cgcrashreport.h
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 121 行
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121 行
//////////////////////////////////////////////////////////////////////// // Filename : CGCrashReport.h // Written By : reiot@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_CRASH_REPORT_H__#define __CG_CRASH_REPORT_H__// include files#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGCrashReport;////////////////////////////////////////////////////////////////////////class CGCrashReport : public Packet {public: CGCrashReport() throw(); ~CGCrashReport() throw();public: void read(SocketInputStream & iStream) throw(ProtocolException, Error); void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); void execute(Player* pPlayer) throw(ProtocolException, Error); PacketID_t getPacketID() const throw() { return PACKET_CG_CRASH_REPORT; } PacketSize_t getPacketSize() const throw() { return m_ExecutableTime.size() + szWORD + m_Address.size() + szWORD + m_OS.size() + szWORD + m_CallStack.size() + szWORD + m_Message.size(); } string getPacketName() const throw() { return "CGCrashReport"; } string toString() const throw(); public: const string& getExecutableTime() const { return m_ExecutableTime; } void setExecutableTime( const string& time ) { m_ExecutableTime = time; } WORD getVersion() const { return m_Version; } void setVersion( WORD ver ) { m_Version = ver; } const string& getAddress() const { return m_Address; } void setAddress( const string& address ) { m_Address = address; } const string& getOS() const { return m_OS; } void setOS( const string& os ) { m_OS = os; } const string& getCallStack() const { return m_CallStack; } void setCallStack( const string& callStack ) { m_CallStack = callStack; } const string& getMessage() const { return m_Message; } void setMessage( const string& message ) { m_Message = message; }private: string m_ExecutableTime; WORD m_Version; string m_Address; string m_OS; string m_CallStack; string m_Message;};////////////////////////////////////////////////////////////////////////// class CGCrashReportFactory;//// Factory for CGCrashReport////////////////////////////////////////////////////////////////////////class CGCrashReportFactory : public PacketFactory {public: // create packet Packet* createPacket() throw() { return new CGCrashReport(); } // get packet name string getPacketName() const throw() { return "CGCrashReport"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_CRASH_REPORT; } // get packet's max body size // *OPTIMIZATION HINT* // const static CGCrashReportPacketSize 甫 沥狼秦辑 府畔窍扼. PacketSize_t getPacketMaxSize() const throw() { return 19 + szWORD + 10 + szWORD + 100 + szWORD + 1024 + szWORD + 1024; }};////////////////////////////////////////////////////////////////////////// class CGCrashReportHandler;////////////////////////////////////////////////////////////////////////class CGCrashReportHandler { public: // execute packet's handler static void execute(CGCrashReport* pPacket, Player* player) throw(ProtocolException, Error);};#endif
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