cgaddmousetoinventory.cpp

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 72 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : CGAddMouseToInventory.cpp // Written By  : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CGAddMouseToInventory.h"CGAddMouseToInventory::CGAddMouseToInventory ()      throw (){	__BEGIN_TRY	__END_CATCH}CGAddMouseToInventory::~CGAddMouseToInventory ()     throw (){	__BEGIN_TRY	__END_CATCH}void CGAddMouseToInventory::read (SocketInputStream & iStream) 	 throw (ProtocolException , Error){	__BEGIN_TRY			iStream.read(m_ObjectID);	iStream.read(m_InvenX);	iStream.read(m_InvenY);	__END_CATCH}void CGAddMouseToInventory::write (SocketOutputStream & oStream) const      throw (ProtocolException , Error){	__BEGIN_TRY	oStream.write(m_ObjectID);	oStream.write(m_InvenX);	oStream.write(m_InvenY);	__END_CATCH}void CGAddMouseToInventory::execute (Player* pPlayer) 	 throw (ProtocolException , Error){	__BEGIN_TRY	CGAddMouseToInventoryHandler::execute (this , pPlayer);			__END_CATCH}string CGAddMouseToInventory::toString () 	const throw (){	__BEGIN_TRY			StringStream msg;	msg << "CGAddMouseToInventory("		<< "ObjectID:"    << (int)m_ObjectID 		<< ",InventoryX:" << (int)m_InvenX 		<< ",InventoryY:" << (int)m_InvenY 		<< ")";	return msg.toString();	__END_CATCH}

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