cgselectguildmember.h
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 120 行
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120 行
//////////////////////////////////////////////////////////////////////// // Filename : CGSelectGuildMember.h // Written By :// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_SELECT_GUILD_MEMBER_H__#define __CG_SELECT_GUILD_MEMBER_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGSelectGuildMember;////////////////////////////////////////////////////////////////////////class CGSelectGuildMember : public Packet{public: // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_CG_SELECT_GUILD_MEMBER; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szGuildID + szBYTE + m_Name.size(); } // get packet name string getPacketName() const throw() { return "CGSelectGuildMember"; } // get packet's debug string string toString() const throw(); // get/set GuildID GuildID_t getGuildID() const throw() { return m_GuildID; } void setGuildID( GuildID_t GuildID ) throw() { m_GuildID = GuildID; } // get/set name const string& getName() const throw() { return m_Name; } void setName( const string& name ) throw() { m_Name = name; }private : // Guild ID GuildID_t m_GuildID; // name string m_Name; };////////////////////////////////////////////////////////////////////////// class CGSelectGuildMemberFactory;//// Factory for CGSelectGuildMember////////////////////////////////////////////////////////////////////////class CGSelectGuildMemberFactory : public PacketFactory {public: // constructor CGSelectGuildMemberFactory() throw() {} // destructor virtual ~CGSelectGuildMemberFactory() throw() {} public: // create packet Packet* createPacket() throw() { return new CGSelectGuildMember(); } // get packet name string getPacketName() const throw() { return "CGSelectGuildMember"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_SELECT_GUILD_MEMBER; } // get Packet Max Size PacketSize_t getPacketMaxSize() const throw() { return szGuildID + szBYTE + 20; }};////////////////////////////////////////////////////////////////////////// class CGSelectGuildMemberHandler;////////////////////////////////////////////////////////////////////////class CGSelectGuildMemberHandler {public: // execute packet's handler static void execute(CGSelectGuildMember* pCGSelectGuildMember, Player* pPlayer) throw(Error);};#endif
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