cgskilltoself.h
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 130 行
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130 行
//////////////////////////////////////////////////////////////////////// // Filename : CGSkillToSelf.h // Written By : elca@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_SKILL_TO_SELF_H__#define __CG_SKILL_TO_SELF_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGSkillToSelf;////////////////////////////////////////////////////////////////////////class CGSkillToSelf : public Packet {public: // constructor CGSkillToSelf() throw(); // destructor ~CGSkillToSelf() throw(); public: // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_CG_SKILL_TO_SELF; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szSkillType + szCEffectID; } // get packet name string getPacketName() const throw() { return "CGSkillToSelf"; } // get SkillType SkillType_t getSkillType() const throw() { return m_SkillType; } void setSkillType(SkillType_t SkillType) throw() { m_SkillType = SkillType; } // get CEffectID CEffectID_t getCEffectID() const throw() { return m_CEffectID; } void setCEffectID(CEffectID_t CEffectID) throw() { m_CEffectID = CEffectID; } // get packet's debug string string toString() const throw();private : // SkillType SkillType_t m_SkillType; // CEffectID CEffectID_t m_CEffectID;};////////////////////////////////////////////////////////////////////////// class CGSkillToSelfFactory;//// Factory for CGSkillToSelf////////////////////////////////////////////////////////////////////////class CGSkillToSelfFactory : public PacketFactory {public: // constructor CGSkillToSelfFactory() throw() {} // destructor virtual ~CGSkillToSelfFactory() throw() {} public: // create packet Packet* createPacket() throw() { return new CGSkillToSelf(); } // get packet name string getPacketName() const throw() { return "CGSkillToSelf"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_SKILL_TO_SELF; } // get Packet Max Size PacketSize_t getPacketMaxSize() const throw() { return szSkillType + szCEffectID; }};////////////////////////////////////////////////////////////////////////// class CGSkillToSelfHandler;////////////////////////////////////////////////////////////////////////class CGSkillToSelfHandler {public: // execute packet's handler static void execute(CGSkillToSelf* pCGSkillToSelf, Player* pPlayer) throw(Error);};#endif
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