cgskilltoinventory.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 107 行
CPP
107 行
//////////////////////////////////////////////////////////////////////////////// Filename : CGSkillToInventory.cpp // Written By : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CGSkillToInventory.h"#include "SocketEncryptInputStream.h"#include "SocketEncryptOutputStream.h"#include "Assert.h"void CGSkillToInventory::read (SocketInputStream & iStream) throw (ProtocolException , Error){ __BEGIN_TRY #ifdef __USE_ENCRYPTER__ SocketEncryptInputStream* pEIStream = dynamic_cast<SocketEncryptInputStream*>(&iStream); Assert(pEIStream!=NULL); if (pEIStream->getEncryptCode()!=0) { SHUFFLE_STATEMENT_5(pEIStream->getEncryptCode(), pEIStream->readEncrypt(m_SkillType), pEIStream->readEncrypt(m_ObjectID), pEIStream->readEncrypt(m_X), pEIStream->readEncrypt(m_Y), pEIStream->readEncrypt(m_TargetX)); pEIStream->readEncrypt(m_TargetY); } else#endif { iStream.read(m_SkillType); iStream.read(m_ObjectID); iStream.read(m_X); iStream.read(m_Y); iStream.read(m_TargetX); iStream.read(m_TargetY); } __END_CATCH}void CGSkillToInventory::write (SocketOutputStream & oStream) const throw (ProtocolException , Error){ __BEGIN_TRY #ifdef __USE_ENCRYPTER__ SocketEncryptOutputStream* pEOStream = dynamic_cast<SocketEncryptOutputStream*>(&oStream); Assert(pEOStream!=NULL); if (pEOStream->getEncryptCode()!=0) { SHUFFLE_STATEMENT_5(pEOStream->getEncryptCode(), pEOStream->writeEncrypt(m_SkillType), pEOStream->writeEncrypt(m_ObjectID), pEOStream->writeEncrypt(m_X), pEOStream->writeEncrypt(m_Y), pEOStream->writeEncrypt(m_TargetX)); pEOStream->writeEncrypt(m_TargetY); } else#endif { oStream.write(m_SkillType); oStream.write(m_ObjectID); oStream.write(m_X); oStream.write(m_Y); oStream.write(m_TargetX); oStream.write(m_TargetY); } __END_CATCH}void CGSkillToInventory::execute (Player* pPlayer) throw (ProtocolException , Error){ __BEGIN_TRY CGSkillToInventoryHandler::execute(this , pPlayer); __END_CATCH}string CGSkillToInventory::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "CGSkillToInventory(" << "SkillType:" << (int)m_SkillType << ",ObjectID:" << (int)m_ObjectID << ",X:" << (int)m_X << ",Y:" << (int)m_Y << ",TargetX:" << (int)m_TargetX << ",TargetY:" << (int)m_TargetY << ")" ; return msg.toString(); __END_CATCH}
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