cgmodifyguildmember.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 76 行
CPP
76 行
//////////////////////////////////////////////////////////////////////////////// Filename : CGModifyGuildMember.cpp // Written By : // Description : //////////////////////////////////////////////////////////////////////////////#include "CGModifyGuildMember.h"void CGModifyGuildMember::read (SocketInputStream & iStream) throw (ProtocolException , Error){ __BEGIN_TRY BYTE szName; iStream.read( m_GuildID ); iStream.read( szName ); if ( szName == 0 ) throw InvalidProtocolException( "szName == 0" ); if ( szName > 20 ) throw InvalidProtocolException( "too long szName length" ); iStream.read( m_Name, szName ); iStream.read( m_GuildMemberRank ); __END_CATCH}void CGModifyGuildMember::write (SocketOutputStream & oStream) const throw (ProtocolException , Error){ __BEGIN_TRY BYTE szName = m_Name.size(); if ( szName == 0 ) throw InvalidProtocolException( "szName == 0" ); if ( szName > 20 ) throw InvalidProtocolException( "too long szName length" ); oStream.write( m_GuildID ); oStream.write( szName ); oStream.write( m_Name ); oStream.write( m_GuildMemberRank ); __END_CATCH}void CGModifyGuildMember::execute (Player* pPlayer) throw (ProtocolException , Error){ __BEGIN_TRY CGModifyGuildMemberHandler::execute(this , pPlayer); __END_CATCH}string CGModifyGuildMember::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "CGModifyGuildMember(" << "GuildID:" << (int)m_GuildID << "Name:" << m_Name << "GuildMemberRank:" << m_GuildMemberRank << ")"; return msg.toString(); __END_CATCH}
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?