cgtradefinish.h

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 97 行

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////////////////////////////////////////////////////////////////////////////////// Filename    : CGTradeFinish.h // Written By  : 辫己刮// Description : ////////////////////////////////////////////////////////////////////////////////#ifndef __CG_TRADE_FINISH_H__#define __CG_TRADE_FINISH_H__#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////////////// 背券 内靛////////////////////////////////////////////////////////////////////////////////enum{	// 背券阑 倾遏且 锭 焊郴绰 内靛	CG_TRADE_FINISH_ACCEPT = 0,		// 背券阑 芭何且 锭 焊郴绰 内靛	CG_TRADE_FINISH_REJECT,	// 背券阑 犁绊妨且 锭 焊郴绰 内靛	CG_TRADE_FINISH_RECONSIDER,	CG_TRADE_FINISH_MAX};//////////////////////////////////////////////////////////////////////////////////// class CGTradeFinish;//////////////////////////////////////////////////////////////////////////////////class CGTradeFinish : public Packet {public:	void read(SocketInputStream & iStream) throw(ProtocolException, Error);	void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	void execute(Player* pPlayer) throw(ProtocolException, Error);	PacketID_t getPacketID() const throw() { return PACKET_CG_TRADE_FINISH; }	PacketSize_t getPacketSize() const throw() { return szObjectID + szBYTE; }	string getPacketName() const throw() { return "CGTradeFinish"; }	string toString() const throw();	public:	ObjectID_t getTargetObjectID() const throw() { return m_TargetObjectID; }	void setTargetObjectID(ObjectID_t id) throw() { m_TargetObjectID = id; }	BYTE getCode() const throw() { return m_Code; }	void setCode(BYTE code) throw() { m_Code = code; } private:	ObjectID_t m_TargetObjectID; // 背券阑 盔窍绰 惑措规狼 ObjectID	BYTE       m_Code;           // 背券 内靛	};//////////////////////////////////////////////////////////////////////////////////// class CGTradeFinishFactory;//////////////////////////////////////////////////////////////////////////////////class CGTradeFinishFactory : public PacketFactory {public:	Packet* createPacket() throw() { return new CGTradeFinish(); }	string getPacketName() const throw() { return "CGTradeFinish"; }	PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_TRADE_FINISH; }	PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szBYTE; }};//////////////////////////////////////////////////////////////////////////////////// class CGTradeFinishHandler;//////////////////////////////////////////////////////////////////////////////////class CGTradeFinishHandler {public:	static void execute(CGTradeFinish* pPacket, Player* player) throw(ProtocolException, Error);	static void executeSlayer(CGTradeFinish* pPacket, Player* player) throw(ProtocolException, Error);	static void executeVampire(CGTradeFinish* pPacket, Player* player) throw(ProtocolException, Error);	static void executeOusters(CGTradeFinish* pPacket, Player* player) throw(ProtocolException, Error);	static void executeError(CGTradeFinish* pPacket, Player* player, BYTE ErrorCode) throw(ProtocolException, Error);};#endif

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