clselectpc.h
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 122 行
H
122 行
//////////////////////////////////////////////////////////////////////// // Filename : CLSelectPC.h // Written By : reiot@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CL_SELECT_PC_H__#define __CL_SELECT_PC_H__// include files#include "Packet.h"#include "PacketFactory.h"#include "Player.h"////////////////////////////////////////////////////////////////////////// class CLSelectPC;//// 敲饭捞且 PC 甫 急琶窍绰 菩哦捞促.////////////////////////////////////////////////////////////////////////class CLSelectPC : public Packet {public: // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_CL_SELECT_PC; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szBYTE + m_PCName.size() // pc name + szPCType; // pc type } // get packet's name string getPacketName() const throw() { return "CLSelectPC"; } // get packet's debug string string toString() const throw();public: // get/set creature's name string getPCName() const throw() { return m_PCName; } void setPCName(string pcName) throw() { m_PCName = pcName; } // get/set pc type PCType getPCType() const throw() { return m_PCType; } void setPCType(PCType pcType) throw() { m_PCType = pcType; }private : // Name string m_PCName; // Slayer or Vampire? PCType m_PCType;};////////////////////////////////////////////////////////////////////////// class CLSelectPCFactory;//// Factory for CLSelectPC////////////////////////////////////////////////////////////////////////class CLSelectPCFactory : public PacketFactory {public: // create packet Packet* createPacket() throw() { return new CLSelectPC(); } // get packet name string getPacketName() const throw() { return "CLSelectPC"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_CL_SELECT_PC; } // get packet's max body size PacketSize_t getPacketMaxSize() const throw() { return szBYTE + 20 // name + szPCType; // pc type }};////////////////////////////////////////////////////////////////////////// class CLSelectPCHandler;////////////////////////////////////////////////////////////////////////class CLSelectPCHandler {public: // execute packet's handler static void execute(CLSelectPC* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif
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