cgexpelguildmember.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 73 行
CPP
73 行
//////////////////////////////////////////////////////////////////////////////// Filename : CGExpelGuildMember.cpp // Written By : // Description : //////////////////////////////////////////////////////////////////////////////#include "CGExpelGuildMember.h"void CGExpelGuildMember::read (SocketInputStream & iStream) throw (ProtocolException , Error){ __BEGIN_TRY BYTE szName; iStream.read( m_GuildID ); iStream.read( szName ); if ( szName == 0 ) throw InvalidProtocolException( "szName == 0" ); if ( szName > 20 ) throw InvalidProtocolException( "too long szName length" ); iStream.read( m_Name, szName ); __END_CATCH}void CGExpelGuildMember::write (SocketOutputStream & oStream) const throw (ProtocolException , Error){ __BEGIN_TRY BYTE szName = m_Name.size(); if ( szName == 0 ) throw InvalidProtocolException( "szName == 0" ); if ( szName > 20 ) throw InvalidProtocolException( "too long szName length" ); oStream.write( m_GuildID ); oStream.write( szName ); oStream.write( m_Name ); __END_CATCH}void CGExpelGuildMember::execute (Player* pPlayer) throw (ProtocolException , Error){ __BEGIN_TRY CGExpelGuildMemberHandler::execute(this , pPlayer); __END_CATCH}string CGExpelGuildMember::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "CGExpelGuildMember(" << "GuildID:" << (int)m_GuildID << "Name:" << m_Name << ")"; return msg.toString(); __END_CATCH}
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