cgexpelguildmember.cpp

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 73 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : CGExpelGuildMember.cpp // Written By  : // Description : //////////////////////////////////////////////////////////////////////////////#include "CGExpelGuildMember.h"void CGExpelGuildMember::read (SocketInputStream & iStream) 	 throw (ProtocolException , Error){	__BEGIN_TRY	BYTE szName;	iStream.read( m_GuildID );	iStream.read( szName );	if ( szName == 0 )		throw InvalidProtocolException( "szName == 0" );	if ( szName > 20 )		throw InvalidProtocolException( "too long szName length" );	iStream.read( m_Name, szName );	__END_CATCH}void CGExpelGuildMember::write (SocketOutputStream & oStream) const      throw (ProtocolException , Error){	__BEGIN_TRY	BYTE szName = m_Name.size();	if ( szName == 0 )		throw InvalidProtocolException( "szName == 0" );	if ( szName > 20 )		throw InvalidProtocolException( "too long szName length" );	oStream.write( m_GuildID );	oStream.write( szName );	oStream.write( m_Name );	__END_CATCH}void CGExpelGuildMember::execute (Player* pPlayer) 	 throw (ProtocolException , Error){	__BEGIN_TRY			CGExpelGuildMemberHandler::execute(this , pPlayer);	__END_CATCH}string CGExpelGuildMember::toString () const       throw (){	__BEGIN_TRY			StringStream msg;    msg << "CGExpelGuildMember("		<< "GuildID:" << (int)m_GuildID		<< "Name:" << m_Name		<< ")";	return msg.toString();	__END_CATCH}

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