cgready.h

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 95 行

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//////////////////////////////////////////////////////////////////////// // Filename    : CGReady.h // Written By  : Reiot// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_READY_H__#define __CG_READY_H__// include files#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGReady;////////////////////////////////////////////////////////////////////////class CGReady : public Packet {public:    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_CG_READY; }		// get packet body size	// *OPTIMIZATION HINT*	// const static CGReadyPacketSize 甫 沥狼, 府畔窍扼.	PacketSize_t getPacketSize() const throw() { return 0; }		// get packet's name	string getPacketName() const throw() { return "CGReady"; }		// get packet's debug string	string toString() const throw() { return "CGReady"; }	};////////////////////////////////////////////////////////////////////////// class CGReadyFactory;//// Factory for CGReady////////////////////////////////////////////////////////////////////////class CGReadyFactory : public PacketFactory {public:		// create packet	Packet* createPacket() throw() { return new CGReady(); }	// get packet name	string getPacketName() const throw() { return "CGReady"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_READY; }	// get packet's max body size	PacketSize_t getPacketMaxSize() const throw() { return 0; }	};////////////////////////////////////////////////////////////////////////// class CGReadyHandler;////////////////////////////////////////////////////////////////////////class CGReadyHandler {public:	// execute packet's handler	static void execute(CGReady* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif

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