cgdepositpet.h

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 80 行

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////////////////////////////////////////////////////////////////////////////////// // Filename    : CGDepositPet.h // Written By  : 辫己刮 // Description : // ////////////////////////////////////////////////////////////////////////////////#ifndef __CG_DEPOSIT_PET_H__#define __CG_DEPOSIT_PET_H__// include files#include "Packet.h"#include "PacketFactory.h"//////////////////////////////////////////////////////////////////////////////////// class CGDepositPet;//////////////////////////////////////////////////////////////////////////////////class CGDepositPet : public Packet {public:    void read(SocketInputStream & iStream) throw(ProtocolException, Error);    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	void execute(Player* pPlayer) throw(ProtocolException, Error);	PacketID_t getPacketID() const throw() { return PACKET_CG_DEPOSIT_PET; }	PacketSize_t getPacketSize() const throw() { return szObjectID + szBYTE; }	string getPacketName() const throw() { return "CGDepositPet"; }	string toString() const throw();	public:	ObjectID_t	getObjectID() const { return m_ObjectID; }	void		setObjectID( ObjectID_t objectID ) { m_ObjectID = objectID; }	BYTE		getIndex(void) const { return m_Index;}	void		setIndex(BYTE index) { m_Index = index;}private:	ObjectID_t	m_ObjectID;	BYTE		m_Index;};//////////////////////////////////////////////////////////////////////////////////// class CGDepositPetFactory;//////////////////////////////////////////////////////////////////////////////////class CGDepositPetFactory : public PacketFactory {public:	Packet* createPacket() throw() { return new CGDepositPet(); }	string getPacketName() const throw() { return "CGDepositPet"; }	PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_DEPOSIT_PET; }	PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szBYTE; }};//////////////////////////////////////////////////////////////////////////////////// class CGDepositPetHandler;//////////////////////////////////////////////////////////////////////////////////class CGDepositPetHandler {	public:	// execute packet's handler	static void execute(CGDepositPet* pPacket, Player* player) throw(ProtocolException, Error);	//static void executeSlayer(CGDepositPet* pPacket, Player* player) throw(ProtocolException, Error);	//static void executeVampire(CGDepositPet* pPacket, Player* player) throw(ProtocolException, Error);};#endif

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