cgskilltotile.cpp

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 112 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : CGSkillToTile.cpp // Written By  : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CGSkillToTile.h"#include "SocketEncryptInputStream.h"#include "SocketEncryptOutputStream.h"#include "Assert.h"CGSkillToTile::CGSkillToTile ()      throw (){	__BEGIN_TRY	__END_CATCH}CGSkillToTile::~CGSkillToTile ()     throw (){	__BEGIN_TRY	__END_CATCH}void CGSkillToTile::read (SocketInputStream & iStream) 	 throw (ProtocolException , Error){	__BEGIN_TRY		#ifdef __USE_ENCRYPTER__	SocketEncryptInputStream* pEIStream = dynamic_cast<SocketEncryptInputStream*>(&iStream);    Assert(pEIStream!=NULL);	if (pEIStream->getEncryptCode()!=0)	{		SHUFFLE_STATEMENT_4(pEIStream->getEncryptCode(),							pEIStream->readEncrypt(m_SkillType),							pEIStream->readEncrypt(m_CEffectID),							pEIStream->readEncrypt(m_X),							pEIStream->readEncrypt(m_Y));	}	else#endif	{		iStream.read((char*)&m_SkillType , szSkillType);		iStream.read((char*)&m_CEffectID , szCEffectID);		iStream.read((char*)&m_X , szCoord);		iStream.read((char*)&m_Y , szCoord);	}	__END_CATCH}void CGSkillToTile::write (SocketOutputStream & oStream) const      throw (ProtocolException , Error){	__BEGIN_TRY		#ifdef __USE_ENCRYPTER__	SocketEncryptOutputStream* pEOStream = dynamic_cast<SocketEncryptOutputStream*>(&oStream);    Assert(pEOStream!=NULL);	if (pEOStream->getEncryptCode()!=0)	{		SHUFFLE_STATEMENT_4(pEOStream->getEncryptCode(),							pEOStream->writeEncrypt(m_SkillType),							pEOStream->writeEncrypt(m_CEffectID),							pEOStream->writeEncrypt(m_X),							pEOStream->writeEncrypt(m_Y));	}	else#endif	{		oStream.write((char*)&m_SkillType , szSkillType);		oStream.write((char*)&m_CEffectID , szCEffectID);		oStream.write((char*)&m_X , szCoord);		oStream.write((char*)&m_Y , szCoord);	}	__END_CATCH}void CGSkillToTile::execute (Player* pPlayer) 	 throw (ProtocolException , Error){	__BEGIN_TRY			CGSkillToTileHandler::execute(this , pPlayer);	__END_CATCH}string CGSkillToTile::toString () const       throw (){	__BEGIN_TRY			StringStream msg;	msg << "CGSkillToTile("		<< "SkillType:" << (int)m_SkillType 		<< ",CEffectID:" << (int)m_CEffectID 		<< ",X:" << (int)m_X 		<< ",Y: " << (int)m_Y 		<< ")" ;	return msg.toString();	__END_CATCH}

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