cgaddmousetoquickslot.h

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 68 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : CGAddMouseToQuickSlot.h // Written By  : reiot@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __CG_ADD_MOUSE_TO_QUICKSLOT_H__#define __CG_ADD_MOUSE_TO_QUICKSLOT_H__#include "Packet.h"#include "PacketFactory.h"//////////////////////////////////////////////////////////////////////////////// class CGAddMouseToQuickSlot;//////////////////////////////////////////////////////////////////////////////class CGAddMouseToQuickSlot : public Packet {public:	CGAddMouseToQuickSlot() throw();	~CGAddMouseToQuickSlot() throw();public:    void read(SocketInputStream & iStream) throw(ProtocolException, Error);    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	void execute(Player* pPlayer) throw(ProtocolException, Error);	PacketID_t getPacketID() const throw() { return PACKET_CG_ADD_MOUSE_TO_QUICKSLOT; }	PacketSize_t getPacketSize() const throw() { return szObjectID + szSlotID; }	string getPacketName() const throw() { return "CGAddMouseToQuickSlot"; }	string toString() const throw();	public:	ObjectID_t getObjectID() const throw() { return m_ObjectID; }	void setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; }	SlotID_t getSlotID() const throw() { return m_SlotID; }	void setSlotID(SlotID_t SlotID) throw() { m_SlotID = SlotID; }private:	ObjectID_t m_ObjectID;	SlotID_t m_SlotID;};//////////////////////////////////////////////////////////////////////////////// class CGAddMouseToQuickSlotFactory;//////////////////////////////////////////////////////////////////////////////class CGAddMouseToQuickSlotFactory : public PacketFactory {public:	Packet* createPacket() throw() { return new CGAddMouseToQuickSlot(); }	string getPacketName() const throw() { return "CGAddMouseToQuickSlot"; }	PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_ADD_MOUSE_TO_QUICKSLOT; }	PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szSlotID; }};//////////////////////////////////////////////////////////////////////////////// class CGAddMouseToQuickSlotHandler;//////////////////////////////////////////////////////////////////////////////class CGAddMouseToQuickSlotHandler {public:	static void execute(CGAddMouseToQuickSlot* pPacket, Player* player) throw(ProtocolException, Error);};#endif

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